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Post by fallen on Nov 1, 2011 21:40:57 GMT -5
tbp - there is no limited to the xeno killing available in that level. Kill all xenoforms is sort of a mantra the Templars say... well, alot =) They mean it, but that doesn't mean they have enough bullets to do so. Thanks for the bug report.
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tbp
Friend
Posts: 7
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Post by tbp on Nov 1, 2011 22:00:49 GMT -5
Ah alright, thanks for the prompt response. I submitted a five star review by the way
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Post by fallen on Nov 2, 2011 0:08:43 GMT -5
tbp - we really appreciate your review and your input here on the forum. Welcome to the team. If you are into it, stick around, cause there is a lot of game design happening here. We love to listen, and design games that you want to play! Tell you friends, post up five stars, and we will work for you!
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Nov 2, 2011 4:46:59 GMT -5
U could make a poster with your face(or the Cory twitter profile page) like Abraham Lincoln tellin "I want YOU!!!" ;-)
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Nov 2, 2011 9:37:30 GMT -5
fallen - I'd have said, "Wait, what?! It's INFINITE?! I'm STILL THERE AFTER 12 HOURS OF GAMEPLAY! MY CAPTAIN IS DOWN TO 1 HP! I have only 1 Meatshield (by the name of Huron) left! You Evil, Evil minions of Intergalactic Dark Gods!" but hell, it's Beta! ;D Suffice to say, I just died a couple of hours ago while playing it in the subway. The tunnel walls were splattered with alien blood and my squad was reduced to pummeling every single alien's ugly son with their iron fists into a red pulp, after exhausting all their ammo, except for the captain (who was gutting them like fishes with his force blade). By the way, I'd have expected the Xenos' bodily fluids to be an icky purple or vomit green. It felt like I was punching through a human in a Halloween costume.
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Post by absimiliard on Nov 2, 2011 10:33:11 GMT -5
It felt like I was punching through a human in a Halloween costume. Pretty awesome, neh? -abs
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Nov 2, 2011 19:15:03 GMT -5
@abs - I just wish we could zoom further in so that I could check out the innards on the floor...
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Post by gravismetallum on Nov 3, 2011 0:03:57 GMT -5
I would like it if a little blood spashed on the walls. I would be highly amused if there were bloody footprints left after you walked over a corpse.
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Nov 3, 2011 7:28:34 GMT -5
+1
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Post by captain nemo on Nov 3, 2011 12:36:49 GMT -5
Just DL last night and played the tutorial. Looks like a lot of fun !!! ( what else would you expect from a trese bros game ). Gave you a 5 Star review on the Market also. I'll be interesting to see where you go with this. Thanks for another Amazing game !!!
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Nov 4, 2011 5:33:37 GMT -5
The thing about Trese Bros is that the way they make games are akin to how the ancients were buidling the Tower of Babel. Through collective efforts from everyone, with a singular goal.
I just fear the day that God would take notice and scatter us across the world (wait, we already are!) or take us all out with an Archangel armed with a pair of blazing fiery swords (wait, we have plasma-edged flaming CHAINSAWS).
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tbp
Friend
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Post by tbp on Nov 4, 2011 13:22:05 GMT -5
Experienced a few more bugs in my gameplay recently. 1 - I had the same sort of glitch that I got in ST ( startradersrpg.proboards.com/index.cgi?board=rules&action=display&thread=1262 ). I was playing a level (Gauntlet) for a while, took a break and switched to a browser on my Galaxy Tab. When I switched back, all my troops on the map, and the xenos, were back where they had started the level, but I still had any wounds and expended ammo. Also the blood stayed on the walls. 2 - Started a campaign, finished the first level. In the pre-level 2 screen I pressed the Change Level button, and now that squad can't play the campaign anymore, only the skirmish levels. 3 - In the third campaign level, a xeno stepped on a square with a hole on it (a spawn point?), then disappeared off the map. In the enemy turn it would still show up, but it was trapped in a blank corner of the map and couldn't move. Later in this same level I'm moving troops over another one of these spawn points in a crowded hallway. Every time I moved a tempar off the square, a xeno appeared out of nowhere. Not sure if this is intentional.
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Nov 4, 2011 23:50:20 GMT -5
tbp - For issue (1), CK also encounters the same thing. Exit during combat, do something else, come back and time/space continuum in that pocket universe gets f*cked. I think Cory mentioned that it was just something we have to live with. I'm no programmer, so I wouldn't know. For issue (2), gravismetallum reported the same thing with his Samsung Intercept. I also encountered the same thing. Anybody else out there who does not use a Samsung having any similar troubles?
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Post by Cory Trese on Nov 7, 2011 16:36:13 GMT -5
#1 is very difficult for me to reproduce on a stock Android device.
Without manipulating the OS or running 3rd party task-killing software (bad idea) the issue hasn't once presented itself inside the testing equipment I use. Not in CK, ST or TA.
I can easily reproduce it by killing the applications in an outside-the-normal-OS-lifecycle way, but not in normal operation (including, on the Galaxy Tabs I use to test.)
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Post by Cory Trese on Nov 7, 2011 16:36:38 GMT -5
Also it is VERY rarely reported and I get a LOT of e-mails about the game and it's behavior
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