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Post by xdesperado on Feb 20, 2016 23:43:24 GMT -5
One more note, that early in the game -- check the monsters. It is very easy to over Curse in that level range. If you have CA 5 and the monsters have 0 Armor and you are hitting well... taking it to CA 6 is still 0 Armor, hitting well. Reason I say next train for Kjarten is most likely Burning Blades. Other than those bloody aweful Beatles and the ROUS pretty much everything else is at 0 Armor once Ashed. Only reason I took it straight to 5 was for the 3×3 coverage meaning fewer casts needed to Ash all enemies unless they're playing hard to get and staying way spread out. By the way the Wisewalk Boots say they are +2 Elemental and list the 4 elements, but I'm seeing that they also add +2 Holy dmg. Is that correct or a bug?
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Post by fallen on Feb 20, 2016 23:49:40 GMT -5
xdesperado - display bug, fixed for next. Thanks for the report!
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Post by xdesperado on Feb 20, 2016 23:52:16 GMT -5
xdesperado - display bug, fixed for next. Thanks for the report! Awe shoot lol Thanks for confirming my suspicion though, thought it odd that Holy wasn't listed in description yet was getting displayed on character summary.
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phaze
Exemplar
Posts: 368
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Post by phaze on Feb 21, 2016 7:17:50 GMT -5
I would recommend having long term goals in mind for talent development that guides your development. Clearly players on these boards have different approaches even on the same party. A lot depends on how you are using every character to handle many complex battle situations.
BB is more offensive. MS is more defensive. CS is both but takes 6 talent points, etc. A lot of decisions.
Definitely play by feel. If you are hitting well enough, CA can sit for a bit. There is a lot of nuance in how battles feel to you.
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Post by xdesperado on Feb 22, 2016 19:14:46 GMT -5
Well bad luck ended my Ironman dreams early, but party is doing quite well otherwise. Had a turn that all my attacks rolled low damage leaving a couple ratkin standing that should have died. Then fresh ones joined in and had a crit fest on Kincaid Replayed turn, killed the ones I was suppossed to and the fresh arrivals barely scratched Kincaid, like I said shear bad luck on that one turn. Funny thing is that fight leveled entire party to 12 by time it was over. Now Selen has her first rank of Dance of Shadows and Kincaid his first rank of Live by the blade. Already starting to put that extra MP to good use adjusting range and positioning.
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phaze
Exemplar
Posts: 368
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Post by phaze on Feb 25, 2016 11:40:09 GMT -5
Just a quick comment on this party set-up. This is my leading party on ironman. With the new content available on iOS, I dusted off the party for a spin. The new equipment with sp drain does allow a Kyera hammer build to generate large amounts of sp. using 14% as an initial test and moderate melee capacity, I can genetate over 100 sp per battle easily. Multiple hundreds if she crits or has the right enemy set-up. Optimizing this build with the new equipment should make this fairly trivial for a perpetual sp battery.
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matrim
Star Hero
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Post by matrim on Feb 25, 2016 12:02:16 GMT -5
Question phaze : How long does an average battle last for your group? I'm curious about the gang's killing power late game.
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Post by fallen on Feb 25, 2016 12:40:53 GMT -5
Just a quick comment on this party set-up. This is my leading party on ironman. With the new content available on iOS, I dusted off the party for a spin. The new equipment with sp drain does allow a Kyera hammer build to generate large amounts of sp. using 14% as an initial test and moderate melee capacity, I can genetate over 100 sp per battle easily. Multiple hundreds if she crits or has the right enemy set-up. Optimizing this build with the new equipment should make this fairly trivial for a perpetual sp battery. I think, depending on the Talents you use, that this can now also be done with more characters than Kyera. I have created a Vincent who is basically self-sustaining with Eye of the Storm 10 (for the crits) and Lightning Spear 10. He generally has 100% SP all the time in E4 now.
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phaze
Exemplar
Posts: 368
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Post by phaze on Feb 25, 2016 12:54:09 GMT -5
A great question. Answer, not as fast as a Strickening party reading your numbers ? I don't have a solid answer as battles are hugely variable on enemy type. For non-summoner battles, other worldly haven for example, 3-4 turns maybe. Short enough that I can sometimes go two separate battles for one buff casting with a nightmare penalty. Selen is a beast with stacked crits and damage equipment and PS 8. Killing speed is lopsided as it depends on critical hits for major damage. CA tops out for damage increase and Strickening is better I think. But it kills suffiently well. Spider nests battles were slower due to high hp and large numbers of enemies. Sometimes I play very defensively and slow in battles to control ranged enemies reaching my squishies. The upside is that I can defensively obliterate enemies with EA/PS/MS which is a mainstay to keeping on the ladder board. Sadly, the score changes reduced my top score by 25%, and it will take a long time to get back to that score if at all feasible.
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phaze
Exemplar
Posts: 368
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Post by phaze on Feb 25, 2016 13:10:03 GMT -5
My Kincaid and Selen have been self-sustaining since access to wyatts shop. Any character that crits can do this.
Kyera is rather unique in being able to transfer sp, thus making it easy for all characters to sustain.
With all the equipment changes, this is now much more flexible to do, and I think the game flow works much, much smoother. The latest updates have been very appreciated.
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Post by fallen on Feb 25, 2016 13:12:44 GMT -5
My Kincaid and Selen have been self-sustaining since access to wyatts shop. Any character that crits can do this. Kyera is rather unique in being able to transfer sp, thus making it easy for all characters to sustain. With all the equipment changes, this is now much more flexible to do, and I think the game flow works much, much smoother. The latest updates have been very appreciated. Hope you'll take it as motivation to tell a few more friends, update your review, and help us keep improving the game!
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Post by Kanly on Feb 25, 2016 13:14:15 GMT -5
At the end of the current content all 4 of my characters are easily self powered, led by Kyera at 26% and Kjartan at 24%.
Those staves with 16 sp drain and 14 elemental damage are amazing.
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matrim
Star Hero
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Posts: 708
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Post by matrim on Feb 25, 2016 13:29:37 GMT -5
Yeah, Strickening is just getting nuts. I found 3 bracers in Ellista's place that gave +16 elemental damage and 6% SP drain, and another bracer with the same elemental damage and 220HP for Kincaid. Those have made it so that with 1 AP weapons I am hitting for 200ish (against Ogres, who negate my precious lightning damage ). Kincaid with his relic 1AP sword is doing 300 a hit, with 30% crit, crits do 500....he can do 7 of those attacks, it's insane. Fyona is probably second in damage, doing 300 a hit with 2 AP but crits hit substantially harder at 650. I don't think my clear speed is much faster than yours though, I pretty consistently take 3 rounds, surprise round is PS everything I can reach and setup outside archer range, 2nd round stricken twice if possible, kill everything strickened (this fills up everyone's SP except Fyona's). 3rd round save one stricken mob for Fyona to hit 3 times and get to full, clean up the rest.
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phaze
Exemplar
Posts: 368
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Post by phaze on Feb 25, 2016 14:40:11 GMT -5
Likely battles reach an efficiency point that is limited by enemy movement and not damage.
I am very eager to get my hands on legendary items. None yet. All of my equipment is before the equipment overhaul, so my damage output is likely lower. Just beginning exploration of the new content.
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Post by xdesperado on Feb 25, 2016 15:26:11 GMT -5
Likely battles reach an efficiency point that is limited by enemy movement and not damage. I am very eager to get my hands on legendary items. None yet. All of my equipment is before the equipment overhaul, so my damage output is likely lower. Just beginning exploration of the new content. Agree about battle length. You have to be able to locate and attack enemies. Starting positions and any party +MP should be the major factors in combat length once you reach a given level of damage output. Exception to this would be scripted fights against Bosses with exceptionally tough support where combination of talents may allow you to deal required damage faster.
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