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Post by Cory Trese on Feb 22, 2016 15:14:17 GMT -5
Listing type of action for all results.
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Post by tenbsmith on Feb 22, 2016 15:43:59 GMT -5
I like these messages a lot.
Would it be possible to combine the message for a given ship, so the damage to the Xeno Colony and damage to the ship are reported in one message?
I guess the last message--"Xeno System is at Housing capacity"--is from a Xeno system you purged and colonized without renaming.
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Post by Cory Trese on Feb 22, 2016 16:20:02 GMT -5
I like these messages a lot. Would it be possible to combine the message for a given ship, so the damage to the Xeno Colony and damage to the ship are reported in one message? I guess the last message--"Xeno System is at Housing capacity"--is from a Xeno system you purged and colonized without renaming. Nope ... it's actually from debugging messages that I turn on. The Xeno System results show up in your Turn Events -- it is very annoying Combining the messages is possible but it will be a lot of work.
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Post by tenbsmith on Feb 22, 2016 16:29:35 GMT -5
Ah, double-secret debugging messages, it's like having a spy in the Xeno system. Nice.
If combining messages is a lot of work, I don't think it is worth it.
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Post by Cory Trese on Feb 22, 2016 16:56:49 GMT -5
The problem is that the messages come from different parts of the rule processor. It took some hacking to get them to come out in order, paired by ship. I'd have to write code that reviewed all of the turn logs and combined some of them -- and for large games this would probably slow the turn processing down a bit.
I will look at it again sometime soon, and see if I can come up with a more clever solution.
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