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Post by fallen on Feb 25, 2016 0:35:14 GMT -5
This midweek release brings a major boost to screen-loading performance. The game is really flying now as you move through different HQ screens, as well as deploying to the map. We've also cleaned up a set of small, but noticeable bugs related to the major UI overhaul from last week. We're excited to add the 7th armor design to Templar Battleforce! With 36 available faces and 7 armors, we feel like we've delivered on the ability to really customize every Templar. And, we're not going to stop there. Another big win this week is a change allowing Senty Turrets to match the armor type of their Engineer. No longer only a dull gray brown, if your Engineer is rocking the deep blue armor, then your Sentry Turret wants in on the fun too. Please leave a review to help encourage more updates, more content, and more features! No DLCs here.v2.0.3 - 2/22/2016 - Major Performance Improvements - Added new armor design to Templar Designer - all new dark green and gray design - Sentry Turret armor designs now match Engineer's armor - Tweaks to further improve the game UI - Fixed bugs in new game screen, Designer, HQ On Steam for PC, Mac and LinuxTemplar BattleforceOn Google PlayTemplar BattleforceOn iTunesTemplar Battleforce
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Post by johndramey on Feb 26, 2016 0:42:25 GMT -5
Holy schmoly, you guys just keep making this better. Another armor AND custom sentry turrets? There isn't enough cool in the world to match how cool you guys are.
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Post by fallen on Feb 26, 2016 12:07:47 GMT -5
Holy schmoly, you guys just keep making this better. Another armor AND custom sentry turrets? There isn't enough cool in the world to match how cool you guys are. Thank you! Hope you'll update your review I love the new turrets, they are so much cooler!
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Post by beverage on Feb 26, 2016 22:22:29 GMT -5
Finally got round to getting this update. Brilliant work.
Commendations on the style. Funny how much more immersive these touches make the overall product.
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Post by fallen on Feb 26, 2016 22:33:48 GMT -5
Finally got round to getting this update. Brilliant work. Commendations on the style. Funny how much more immersive these touches make the overall product. Thank you very much! I was very happy with the final output and it sets a new bar for us
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Post by baxterr on Feb 29, 2016 6:20:44 GMT -5
Due to real life issues I missed some of the updates and now read them up to the current one. You did a great job there! I especially liked it that you can now swap classes internally at the start of a mission.
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Post by fallen on Feb 29, 2016 10:24:28 GMT -5
Due to real life issues I missed some of the updates and now read them up to the current one. You did a great job there! I especially liked it that you can now swap classes internally at the start of a mission. baxterr - thank you! That was a big request from inside the community, and feature we had overlooked. It has made training up a second Engineer or Hydra really doable now. Thanks for your encouragement and support!
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Post by baxterr on Mar 2, 2016 2:15:23 GMT -5
Due to real life issues I missed some of the updates and now read them up to the current one. You did a great job there! I especially liked it that you can now swap classes internally at the start of a mission. baxterr - thank you! That was a big request from inside the community, and feature we had overlooked. It has made training up a second Engineer or Hydra really doable now. Thanks for your encouragement and support! fallen I've got one question though, why did you swap some of the faces. I noticed that you changed the bearded guy (he is not scarred anymore) and the lady with the white eye to a blonde women. I do not dislike the new ones, but why you changed them and not made these additional ones? I really liked the white-eyed lady
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Post by Cory Trese on Mar 2, 2016 10:06:49 GMT -5
We're constantly working to improve the game and some art updates will be replacements, some will be additions.
That is just the nature of game development.
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Post by fallen on Mar 2, 2016 11:01:33 GMT -5
fallen I've got one question though, why did you swap some of the faces. I noticed that you changed the bearded guy (he is not scarred anymore) and the lady with the white eye to a blonde women. I do not dislike the new ones, but why you changed them and not made these additional ones? I really liked the white-eyed lady Both faces were basically "pre-alpha quality" meaning that they had been completed before we set the quality bar for the game's art, and they were both below it. So, they were on the list to be upgraded to the game's quality level. When Martin, the artist, redrew them, those are the new faces he produced.
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