Post by jladblind on Mar 7, 2016 4:58:56 GMT -5
1/ What are these stats and how they work:
+ Attack, Hypersonic Attack, Any Attack: is this increase accuracy?
+ Dmg, Alpha Dmg, Beta Dmg, Gamma Dmg, Theta Dmg, Neutron Dmg: is this increase maximum/special damage?
+ Armor rating: is it count for each enemy ship attack or reset every round or something?
+ Defend: is this increase resisit vs damage?
+ Alpha Shielding, Beta Shielding, Gamma Shielding, Theta Shielding, Neutron Shielding, Radiation Shieding: is this resist special damage?
+ Exp: is this increase crit chance?
So how damage deal/take like this: Dmg<Attack >< Evasion>Shield>Defend>Armor>Hull?
Some crew upgraded word too long, is there till thing after (%) critical. what is "EVA" in tech, Evasion?.
2/ Is bonus from equiped weapon stack?
Example: I design a Mesa Hawk Fighter have both light gun and torpedo: VM whirlwind +1 Att/3 Def, Hellfire Torpedo +2 Att, so i have a total bonus of 3 Att/3 Def
or bonus apply individual when resist damage/attack using different weapon?
3/ May someone provide data how stats in ship material/captain skill work? (in number/percent bonus).
It said max 20 point, below 3 point have penalties so if i add 20 point (max) to evasion and upgraded with evasion (+5 etc) so evasion is now 25 or just 20 is cap?
Example: (data here not sure, i just guess how it work)
+1 point in Gun Decks increase 1%-5% (cos max 20) accuracy/chance to hit using gun (Same for Torpedo Bays,Shielding,Evasion).
+1 point in Sensor make Scan location last longer or increase Scan range. Maybe affect accuracy/evasion.
+1 point in Gun Attack increase chance to deal maximum damage or deal mininum damage +1. (Same for Torpedo Attack, Warrior, Invasion).
+1 point in Pilot Decrease chace to take maximum damage or take maximum damage -1. (Same for Stealth).
+1 point in Hull/Repair: everyone know.
4/ I suggest something if this can be done or maybe Star Trader 4x Empire II:
+ Add polictic turn left.
+ Add a new tech that cost unlimit turn/rp to complete for get risk of Research message when there are nothing to research anymore.
+ Sort New project by once building only (red) then unlimit once (orange). Add tab to show highest level building of a type (scroll take most of my turn, haha).
+ Add tab to show what building can be upgraded, add option to upgraded multi-builiding of same type at once or add building to list then press a button to add them to project tab.
Example: i want to add 3 unit hab, 3 factory, 3 mine, or every building 1, them add them to a list from new upgrade tab, then i press a button to add them for current project list (add 10 building at once).
+ Add Endless mode option: defeated xenon can come back to the Quadrant, from other galaxy. (event spawn invasion/ colony/ ship from corner of map, so there no backyard anymore).
+ Add One Faction mode: start with only 1 faction, other faction AI control, change politic system, can make war/ban/alliance with other faction with each have positive/negative effect.
Example: make war with a faction for credit/system but risk your empire if lose/other faction attack you. Alliance benifit in credit/production but if ally faction war with other faction, you auto war with them too, or ally system being attacked/purged, will cost you entrie empire dramatic drop morale etc.
+ Make Thulun Cutter Heavy ship or increase mass of normal Reactor or decrease Gravity Driver mass or add new ship use this weapon. (Cant make lv 10 ship with best Gravity Driver, can create a lv6 ship igrnore armor/upgrade or lv1 with only crew upgraded.)
I just try this game around 1 week, still new to this game, so i have many question. I use ios version 2.5.9 play only Impossible Rinze 64x32 (20 Map Worlds). Xytos South like Genghis Khan in galaxy time, endless wave lol. Xytos North so passive, 500 turn dont see them until 5 world killer, ~20 Mass driver, ~10 Missile attack ship end my game.
Thanks for reading.
+ Attack, Hypersonic Attack, Any Attack: is this increase accuracy?
+ Dmg, Alpha Dmg, Beta Dmg, Gamma Dmg, Theta Dmg, Neutron Dmg: is this increase maximum/special damage?
+ Armor rating: is it count for each enemy ship attack or reset every round or something?
+ Defend: is this increase resisit vs damage?
+ Alpha Shielding, Beta Shielding, Gamma Shielding, Theta Shielding, Neutron Shielding, Radiation Shieding: is this resist special damage?
+ Exp: is this increase crit chance?
So how damage deal/take like this: Dmg<Attack >< Evasion>Shield>Defend>Armor>Hull?
Some crew upgraded word too long, is there till thing after (%) critical. what is "EVA" in tech, Evasion?.
2/ Is bonus from equiped weapon stack?
Example: I design a Mesa Hawk Fighter have both light gun and torpedo: VM whirlwind +1 Att/3 Def, Hellfire Torpedo +2 Att, so i have a total bonus of 3 Att/3 Def
or bonus apply individual when resist damage/attack using different weapon?
3/ May someone provide data how stats in ship material/captain skill work? (in number/percent bonus).
It said max 20 point, below 3 point have penalties so if i add 20 point (max) to evasion and upgraded with evasion (+5 etc) so evasion is now 25 or just 20 is cap?
Example: (data here not sure, i just guess how it work)
+1 point in Gun Decks increase 1%-5% (cos max 20) accuracy/chance to hit using gun (Same for Torpedo Bays,Shielding,Evasion).
+1 point in Sensor make Scan location last longer or increase Scan range. Maybe affect accuracy/evasion.
+1 point in Gun Attack increase chance to deal maximum damage or deal mininum damage +1. (Same for Torpedo Attack, Warrior, Invasion).
+1 point in Pilot Decrease chace to take maximum damage or take maximum damage -1. (Same for Stealth).
+1 point in Hull/Repair: everyone know.
4/ I suggest something if this can be done or maybe Star Trader 4x Empire II:
+ Add polictic turn left.
+ Add a new tech that cost unlimit turn/rp to complete for get risk of Research message when there are nothing to research anymore.
+ Sort New project by once building only (red) then unlimit once (orange). Add tab to show highest level building of a type (scroll take most of my turn, haha).
+ Add tab to show what building can be upgraded, add option to upgraded multi-builiding of same type at once or add building to list then press a button to add them to project tab.
Example: i want to add 3 unit hab, 3 factory, 3 mine, or every building 1, them add them to a list from new upgrade tab, then i press a button to add them for current project list (add 10 building at once).
+ Add Endless mode option: defeated xenon can come back to the Quadrant, from other galaxy. (event spawn invasion/ colony/ ship from corner of map, so there no backyard anymore).
+ Add One Faction mode: start with only 1 faction, other faction AI control, change politic system, can make war/ban/alliance with other faction with each have positive/negative effect.
Example: make war with a faction for credit/system but risk your empire if lose/other faction attack you. Alliance benifit in credit/production but if ally faction war with other faction, you auto war with them too, or ally system being attacked/purged, will cost you entrie empire dramatic drop morale etc.
+ Make Thulun Cutter Heavy ship or increase mass of normal Reactor or decrease Gravity Driver mass or add new ship use this weapon. (Cant make lv 10 ship with best Gravity Driver, can create a lv6 ship igrnore armor/upgrade or lv1 with only crew upgraded.)
I just try this game around 1 week, still new to this game, so i have many question. I use ios version 2.5.9 play only Impossible Rinze 64x32 (20 Map Worlds). Xytos South like Genghis Khan in galaxy time, endless wave lol. Xytos North so passive, 500 turn dont see them until 5 world killer, ~20 Mass driver, ~10 Missile attack ship end my game.
Thanks for reading.