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Post by Cory Trese on Mar 19, 2016 16:35:53 GMT -5
Yeah none of the HoS maps have the necessary infrastructure or coding required to support persistent flame.
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Post by En1gma on Mar 19, 2016 16:42:17 GMT -5
I know, still nice to dream
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Post by Cory Trese on Mar 19, 2016 16:48:20 GMT -5
I know, still nice to dream Next tile game we make, we'll include fire and other persistant map effects. I've been thinking about smoke grenades in CK2 that confuse AI, block LoS. Maybe thermal smoke that blocks cybereye LoS or glittersmoke that damages drones.
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Post by slayernz on Mar 19, 2016 18:37:49 GMT -5
Hey, on CK2, also have the ability to hack a drone during an encounter - be able to turn the drone against its own party
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Post by Cory Trese on Mar 19, 2016 18:40:50 GMT -5
Hey, on CK2, also have the ability to hack a drone during an encounter - be able to turn the drone against its own party Probably not. Maybe disable it with ECCM but not take control.
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