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Post by buddha443556 on Mar 12, 2016 8:59:53 GMT -5
In multiple enemy games, do the enemy fight among themselves?
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Post by Brutus Aurelius on Mar 12, 2016 9:33:10 GMT -5
First of all, welcome!
Now, the short answer to your question is no.
The long answer is that the Xeno do not fight directly, rather they compete for resources, including planets, and anomalies.
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Post by buddha443556 on Mar 12, 2016 12:09:31 GMT -5
Thanks Brutus
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Post by elwoodps on Mar 12, 2016 13:10:48 GMT -5
The long answer is that the Xeno do not fight directly, rather they compete for resources, including planets, and anomalies. One thing that's particularly noteworthy about this competition for planets: The more systems that a Xeno species holds, the faster it levels up. For example, in my current game on The Garden map, the Jyeeta have managed to grab 25 systems, at the expense of the Xytox who have only got 15. In 17.25AE, the Xytox are only at Level 43, while the Jyeeta are at Level 57.
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Post by Cory Trese on Mar 12, 2016 16:33:25 GMT -5
They compete, but to not fight.
The AI are actively hostile towards each other.
They do not share tactical information about the player.
They are aware of each other, and take action to gain competitive advantage.
This is mostly expressed in expansion and colonization.
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Post by Mz1565 on Aug 9, 2016 14:03:46 GMT -5
"They do not share tactical information about the player. They are aware of each other, and take action to gain competitive advantage."
Interesting, because in one of my games two Xeno colonies have been working together to take over & cripple my systems. As if actively working together :-P
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Post by tenbsmith on Aug 10, 2016 9:11:05 GMT -5
The AI is fairly complex with a number of separate pieces. As I recall, there's a separate AI's for each species of Xeno, regional/planetary AIs and even ship AIs. All these separate AIs can lead to Emergent Behavior, that looks intentional and centrally controlled but is really the result of simpler rules. The best example of Emergent Behavior is birds flying in a flock, it looks like they have a plan, but it can be simulated on a computer with a few simple rules for each virtual bird. There've been some great threads on the AIs, worth a read if they can be dug up.
Maybe what you're observing is just two AI's both trying to take over your systems.
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Post by Nuerax on Aug 17, 2016 9:14:35 GMT -5
Listen,Ive got a theory of the the Xenos,look at the number of Xeno species,then look at the number of Human Factions,them loom at the designs of their ships,the basic Mass Driver and Hypersonic ship looks alike,and although World Killers and Colony ships look different,look at your own aresenal,Battlecruisers and fighters of Cadar and Rychart look alike,although Clan Mesa and Hyperion ships look different,and although Xeno compete not fight,it is safe to assume that the Xenos species are in fact different factions,and part of the same Species,now...if only we can find their version of a Templar...
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Post by tenbsmith on Aug 18, 2016 11:12:05 GMT -5
A reasonable theory, but i'm not good enough with lore to know if that's the way it is.
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