Post by elwoodps on Mar 15, 2016 20:40:33 GMT -5
Heh, did't know that. I've mentioned that most people specialize their ships, I'll add in the point to still have...both ranged and close-range ships though.
acecow might include, balancing gun and torp attacks. I think most people tend to make specialized ships that focus on one attack or the other, but if you its best to keep your fleet balanced. My understanding is the Xeno AI will take advantage of a fleet that has only one type of attack.
The exchange above is from the Discuss/Plan a ST4X Consolidation Thread
I don't know if the Xeno AI will take advantage of a fleet that has only one type of attack, but if your fleet has a mix of both Gunships and Torpedo ships you can sure take advantage of the Xenos.
The Xeno's Mass Driver ships can only counterattack a Torpedo ship if that Torpedo ship attacks from Range 1, and his Missile ships never counterattack a Gunship. So whenever possible* I'll attack his Missile ships with my Gunships, and his Mass Driver ships with my Torpedo ships. If the Mass Driver ship happens to be right next to my Torpedo Ship, I just have it back-up one square (to Range 2) before attacking.
I call this technique Asymmetrical Attack, and if practiced frequently it can significantly reduce the damage your fleet suffers from Xeno counterattacks.
* The exception to this rule is when a Xeno ship is already damaged to the point where I know I can kill it with a single shot. In that case I just attack with whatever ship is handy, usually favoring Gunships to save Water Fuel: Dead Xeno's never counterattack.