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Post by nick111 on Mar 16, 2016 17:30:21 GMT -5
I've been doing the easiest quest I can for street. I have a 3 job deck.i keep doing quest, but everytime or every other time I end up with -rep. I just went as fast as possible completing 3 quest, and as I got to the door to the last quest expired. That which deleted all, and more rep.
How can one quest be worth only one rep, but you bump into someone and turn over some distressed girl, you get +5rep. Or kill the loner does the same. Both seem like horrible things. The crazy unbalance of rep I my only real, but big complaint. I'm a very critical person, but this game is great for what it is. Though, when you kill people in a faction you lose more rep than like 5 to 7 quest easy.
I really hope you take what I'm saying into consideration. I really like your game a lot. It's my type of game so I'm bias, but there's so many things done so well. This rep imbalance really, to me, hurts the game a lot. I understand that when go against a faction you lose rep from them. It just shouldn't be so imbalanced from what you gain from quest. Also either make it a less of a loss of rep when a quest expired, or make it where its not down to wire to do a simple quest. I say this, bc I did a assassination quest, then a delivery @rep0. Then right as I went on the doorstep it expired, and knocked me down to -2rep. How's that logical?
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Post by fallen on Mar 16, 2016 20:12:03 GMT -5
@nick111 - definitely will take the suggestion into consideration, but I am not sure exactly what you are saying. Is it that the Rep bonuses for Encounters are too high? You think that jobs should have longer duration? Some types of job have a rep loss that is too big? Every type of job has a different positive and negative rep amount. Yes, delivering a package is kinda small potatoes, so don't expect a lot of Rep out of it, chummer. You need to hit the big stuff if you want big rep. However, you steal that package from us? There are few things that word gets around faster about than a snitch, and one of them is a Cyber Knight who is a thief. I hope you'll sign up to the forum with a username!
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Post by nick111 on Mar 16, 2016 20:57:57 GMT -5
I'll do that before to long. I've always wanted to make game with a team, but my pain got in the way. Id play more it just depends on how the day goes.
I love the amount given for the encounters. That really helps out a lot. Maybe the duration could be a tad longer though.
What irritated me was signing up for 2 job types. One I had to iillto get a briefcase, aand then an escort. I had a chesp smuggler job, and the I got "encouraged to do another job too. Well got the quick job then got to doorstep of the last cheap smuggler job expired. I started with exactly 0 rep or 5, and after all those jobs I had -2ep.
I'm working on street to get that number then back to LV, then maybe blue ox. Always wanted to finish that one. With this rep system it can really make it hard. Let me know if you're not understanding, so we can figure this out. Thanks for your time bro:)
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Post by fallen on Mar 16, 2016 22:13:50 GMT -5
@nick111 - thanks for sticking with me, glad to hear that you like the Rep given out by Encounters.
Are you deciding to take jobs you shouldn't that are being offered by Encounters? Whenever you fail a job because you don't go fast enough, you get negative Rep for it, so you should not take jobs you can't complete.
Are you staying in hotels too often? As time goes by, all Rep (negative or positive) trends toward 0. If you are trying to build positive Rep, but aren't consistently working for an employer, that positive Rep will trickle away. As your Rep gets higher (negative or positive) it has more staying power and trickles away slower.
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Post by Cory Trese on Mar 16, 2016 23:45:54 GMT -5
Cyber Knight is like a shark, never stops swimming. Never stop hunting.
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Post by nick111 on Mar 17, 2016 21:42:05 GMT -5
I wanted to mention a few things when I have more time, but for now...
(1) Could you give me a list of the amount of rep you get for each type(smuggling, threaten) of quest?
(2) The amount you lose when one's not completed on time? and if it differs per type)
(3) How quickly(in game time) your rep goes down, and at how high it had to be to slow down the trickle?
- I asked a similar question in another thread, but having to do with the rep in the matrix. I'll get back with more when I have time. Thanks:)
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Post by fallen on Mar 17, 2016 22:19:22 GMT -5
I wish it was simple enough I could type it out, but it is affected by so very many aspects, that it is hard to write down as a simple list.
Let's say this -- most jobs start by giving +3 Rep, and you lose -3 Rep if you fail. Some jobs have expensive fail conditions -- if you cancel a Data Courier mission you lose -15 Rep, because you stole their file. If you cancel a Delivery job, you lose -6 Rep because you stole their package. Harder jobs are worth more, such as an Assassinate job is +4 Rep, but Assassinate and Steal Smuggler Case is +6 on getting the kill+case and another +3 if you deliver the case.
On top of that, ever job type has different rumors that will cause its Rep gain to become larger or smaller. Assassinate will give more money and more Rep under a Corp War. On and on, every 28 job has these unique characteristics. you can see them in the job UI when being offered jobs.
Again, there are 28 job types, so it would take me a few hours to type it all out.
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Post by nick111 on Mar 18, 2016 2:53:05 GMT -5
I see your point, but the few stats that you gave me were off. I completed a kill mission and got +2. Then did kill and bring back loot, and got 3 maybe 4 total. Those are the only jobs giving more than 1 rep. I had 3 jobs not even 2 spaces apart, and still didn't have time to complete with nothing slowing me down. I tried making it to the last kill, but couldn't. Then was docked -4. The time table was ridiculous. Defeats the point of having more jobs at once. Not to mention I took nothing of their's.
There should be late fees, and maybe mix it up with both. But either make decent time tables, or all jobs with extensions. Assuming you just stole something, bc time is up on a job isn't practical. The rep system needs a major overhaul. It's imbalanced in many ways. That's the biggest reason I couldn't continue a long time ago. You get so little rep from doing anything. Encounters shouldn't be the biggest way to make rep. Its nice, but that's bc jobs give you so little for your time. Not to mention how much rep you lose doing ANY job, usually outweighs by double what you'd make. It's just so easy to loss rep, and way to hard to gain. I don't even kill people when I fail anymore (especially when being attacked in a faction area I'm good with), or anywhere for that matter. I just exit the game, and come back. No reason losing rep when it's easily 5x harder to get it back. PLS do something to bring balance.
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Post by fallen on Mar 18, 2016 8:36:40 GMT -5
@nick111 - sorry that we disagree over this. The Rep system has long worked exactly like we have wanted it in Cyber Knights. We've seen very long running conversations about how to use a multi-Job computer to get your Reputation to skyrocket. You can't make friends with everyone when you are sabotaging one megacorp or gang in favor of another.
Sorry, to clarify my earlier statement -- all of those potential Rep gains are split into a base bonus and a dice that is rolled. That makes it even harder to write down the complexities of the system and the 28 job types. And, in CK, dice have a 0 on them, so it is possible that you can get +1 Rep. Rep loss is rolled in the same way.
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Post by Cory Trese on Mar 18, 2016 13:48:17 GMT -5
I received an e-mail today from a guy named Tom who's absolutely convinced CK's system makes it too easy to gain large amounts of Reputation quickly, and that it isn't realistic. His suggestion was to reduce Reputation Awards for jobs and make the time tables more strict for the more complex jobs.
He also echoed a call for additional balancing work.
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