|
Post by doompants on Mar 22, 2016 14:02:06 GMT -5
Just a minor quirk I've noticed here.
When I use a quest or rumor to set a nav point, and I am interrupted by an event, I am able to press the play button to continue on to the Nav point.
However, when I click on a star or planet via the Map Window, and I am interrupted, the play button is greyed out once I resolve the event, requiring me to scroll back over to the destination star or planet and reset my course, rather than hit the play button to resume it.
Am I just doing it incorrectly?
Thanks!
EDIT: I am on an iPhone 6 plus with IOS 9.3 - but this issue appears to have always happened.
|
|
|
Post by Cory Trese on Mar 22, 2016 14:12:20 GMT -5
I can take a look at the iOS code, but I suspect this is intentional.
The use-case is that you're navigating to a Waypoint and need to stop and pick up fuel so it doesn't erase your waypoint.
I'll take a look and see if there is anything I can fix.
|
|
|
Post by doompants on Mar 22, 2016 14:19:18 GMT -5
Thanks!
|
|
|
Post by Cory Trese on Mar 22, 2016 14:25:40 GMT -5
My pleasure. If I'm able to figure it out, we'll include it in the next release. We're currently hard at work on ST2, which will be a fully identical build to PC, Mac and Android instead of a port. That will make everyone happy
|
|
|
Post by doompants on Mar 22, 2016 16:41:59 GMT -5
Yes I've been following development a bit - can't wait to see how it turns out. ST has always had a few tweeks needed but the expansive nature of the game predicts that.
Will the IOS version be available on iPhone?
|
|
|
Post by Cory Trese on Mar 22, 2016 22:09:07 GMT -5
Yes I've been following development a bit - can't wait to see how it turns out. ST has always had a few tweeks needed but the expansive nature of the game predicts that. Will the IOS version be available on iPhone? Yes, it will be available on iPhone and iPad as well as Mac OS X. Star Traders RPG on iOS has suffered greatly from being a port rather than a build. Games like Heroes and Battleforce are equivalent between all the platforms in a way that isn't possible with a re-write port like ST on iOS. I'll try to get this bug fixed in the iOS version of ST, mostly by comparing it to Android and trying to make them work the same way.
|
|