Epic failure Mar 27, 2016 13:30:04 GMT -5
Post by xdesperado on Mar 27, 2016 13:30:04 GMT -5
xdesperado - sorry that you find the fog of war implementation frustrating. I can only imagine the numbers of hours Cory has dumped into the implementation. At this point, we don't have any open tasks to improve it. Sorry that you find it unacceptable.
We'll keep trying to improve.
Most times on HoS and BF it's fine. May just be my Galaxy Tab3 that's the issue, but at times squares in both games that should clearly be revealed due to proximity of a character to them will remain concealed. For some reason this happens most often when there is an enemy with ranged attack either occupying the square or in position to move into it from another still concealed square.
This leads to one of my heroes/templars taking attacks that they wouldn't be subject to if the fog wasn't there and I could see them.
With this latest occurance, repeating turn, knowing they were there I made sure Kjartan caught them with Choking Ash and Selen took them out with Pinning Shot instead of using it on the Shaman and advancing melee rats. This allowed Kincaid to weather the hits from Shaman and melee rats that were visible and the battle came to a quickly successful conclusion after that.
On a side note, at times with close scrutiny you can just spot the edge of an enemy as they shift back and forth in these concealed squares, but you have to be actively searching for such and at times their weapons won't protrude enough to spot them.