|
Post by resistor on Aug 22, 2016 11:54:53 GMT -5
I sense an explorer challenge of 'who can find the names for systems/planets/cities they submitted first' coming on I don't remember all the names I submitted. The ones I can never forget are "Resistor's Shield" (not sure if planet or star) and "Red Talon" (quadrant). I do hope that when I find Red Talon, it is the most brutal quadrant, and will kill you in several different ways if you aren't careful. I really do hope that, considering what I named it after (something I created in an obscure game most people haven't heard about).
|
|
|
Post by Cory Trese on Aug 22, 2016 11:55:19 GMT -5
Putting it out there early-- will there be an auto-register within the FoW mechanics? After 4X, this is something that I think needs to be in the game... Also, will there be a way to increase the amount of FoW cleared around the ship? Sensors, for example... The amount of FoW cleared in the last three games has always seemed far too small, and with the perceived scope of ST2, it seems that this would be a concern, at least for me. There will be a form of auto-register, we had to re-write the entire fog system from scratch to make it happen, but that is done. It is possible we might have variable scan range ... if we can agree on it in the lore and find time in the schedule.
|
|
|
Post by En1gma on Aug 22, 2016 11:59:43 GMT -5
I'm ecstatic to hear about the auto-register!! That's going to be an amazing addition for sure. Fingers crossed so hard they're going to snap about the scan range... Here's to hoping that my warship with advanced sensor arrays to find my prey will be able to see farther than my starting ship.
|
|
|
Post by Cory Trese on Aug 22, 2016 12:36:51 GMT -5
Yeah, might make the cut if we find it is a big addition of fun, but at this point it is way down the list. Unless things shift dramatically, that feature's best chance at life is in a post-release expansion.
|
|
|
Post by bookworm21 on Aug 22, 2016 13:47:25 GMT -5
THANK YOU SO MUCH FOR AUTO-REGISTER It will be worth every second of time that it took to develop as its a _huge_ UX improvement with respect to navigation and exploration. Cool to hear that there will be hidden planets and other stuff as well
|
|
|
Post by Brutus Aurelius on Aug 22, 2016 15:20:45 GMT -5
There will be a fog of war style map system within each quadrant. The captain will have automatic access to a star chart, so they'll know of known planets and hyperwarp routes. There will, however, be a lot of exploration mechanics, finding hidden planets and events within the fog. Will there be CK style events, or something new entirely?
|
|
|
Post by fallen on Aug 22, 2016 20:46:49 GMT -5
There will be a fog of war style map system within each quadrant. The captain will have automatic access to a star chart, so they'll know of known planets and hyperwarp routes. There will, however, be a lot of exploration mechanics, finding hidden planets and events within the fog. Will there be CK style events, or something new entirely? A mix of both, certainly. We are working to pull the best elements we have from previous games to make the ultimate Star Traders sequel.
|
|
|
Post by tenbsmith on Aug 23, 2016 9:42:46 GMT -5
I'm gonna WRECK the tutorial!!! Seriously, my time for alpha'ing is limited. My best use is suggesting edits. So, maybe I should have a first go at it when a fair amount of script is in place. I might also be helpful near the end of alpha, where my limited play time will put me in a good position to pick up on improvements needed for the first-time players and putting a final polish on some of the language.
|
|
|
Post by Officer Genious on Aug 23, 2016 9:50:16 GMT -5
I forgot to submit names. Is it too late for that?
|
|
|
Post by Cory Trese on Aug 23, 2016 10:05:16 GMT -5
I forgot to submit names. Is it too late for that? Nope. The sooner the better though
|
|
|
Post by bookworm21 on Aug 23, 2016 18:55:15 GMT -5
I forgot to submit names. Is it too late for that? Dont forget to make a note of them so you can find them later I think mine were all named after Latin literary devices.
|
|
athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
|
Post by athios on Aug 24, 2016 14:12:29 GMT -5
My best use is suggesting edits. So, maybe I should have a first go at it when a fair amount of script is in place. Haha, I was just going to suggest the same. Considering the amount of time I and a few others put into correcting writing/typos in Age of Pirates alpha, it would save a lot of time/effort to take care of a chunk of it from the get-go (also absolves us from having to screenshot or write it down every issue). Of course, the potential downside is that it's kind of a spoiler for us.
|
|
|
Post by En1gma on Aug 24, 2016 15:59:05 GMT -5
Cory Trese , fallen , just thinking ahead... Would it be a possibility to release the full text of the game to us (or some of us) before release so we can pore over it to be absolutely sure there are no typos? Fully understand if this is too much, but it would go a very long way toward pre-release editing if we can kill (almost) every single issue before the game drops... I would be first to volunteer, as I love this kind of thing. Worth a shot, anyway...
|
|
|
Post by ntsheep on Aug 24, 2016 16:07:12 GMT -5
The flock seconds En1gma motion.
|
|
|
Post by fallen on Aug 24, 2016 21:32:28 GMT -5
En1gma - nope, pretty impossible to do at this point, but great suggestion! For Battleforce, we worked with a professional editor and sunk the hours (maybe in December, after launch?) into round tripping all the game's text for edit. You'd be surprised how much work that was, and it was a very contained, very time-boxed activity. We will approach it that way for future games as well.
|
|