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Post by contributor on Apr 17, 2016 7:44:03 GMT -5
Right now planetary invasion can be a real hassle, especially on my computer. I normally use big fleets so I often have to go through 8 ships in a turn to get them to invade. Which consists of 1) select ship and hit invade button (lower right on screen) 2)Select a planet (variable location) 3) chose which invade option I want to use Invade/Bombard/Scout (this is always on the top left of the scree so lots of mouse travel). Then I select the next ship and start all over. I've actually fallen asleep invading because of all the clicks.
So what I would suggest would be 1) Select ship and click invade. 2)The game selects the planet that your ship is next too and puts a crosshair on it so you know what you are invading. 3) Three floating buttons (Invade/Bombard/Scout) pop out of the ship invade button right next to it. This would reduce the invade sequence to two quick clicks right next to each other.
In the case of a ship having multiple touching planets a second click of the invade button could cycle between them. And clicking the invade button again could remove the three options in case it was hit by accident. I think this would be fairly user intuitive.
I had also thought of group invade order, where maybe shift-click (difficult on mobile) would let you select multiple ships and order them all to invade at once. I'm not sure this would be easier to implement though.
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