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Post by fallen on Apr 17, 2016 11:18:06 GMT -5
This weekend's update includes a host of improvements based on player feedback. We're always working to stay close to the community and to your requests, and to make sure we are continuing to improve the game. This one is full of UI and quality-of-life upgrades, including better path rules and weighting in the algorithm, clarified display in the all colonies screen, fixing a bug with the Confirm End Turn option, and improving issues with text wrapping on some resolutions. We've also made some tweaks to the political simulator in the early game to help reduce the chance of a nasty political wave crippling your youthful empire. v2.6.7 - 4/16/2016 - Improved Pathing Rules based on Player Feedback - Fixed Issues with "Colony -1" and All Projects Screen - Fixed End Turn Confirm Option w/ Enter Key - Fixed Text Displays for Ship Upgrades with long descriptions - Map Updates and Improvements for Degla Maps - Small Reduction in chance of Solar Wars in early game
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chronic
Exemplar
[ Star Traders 2 Supporter ]
I bloody well hate two things in this galaxy; Independants and Xenos.
Posts: 389
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Post by chronic on Apr 17, 2016 13:28:05 GMT -5
Oh man early solars see an absolute killer
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Post by fallen on Apr 17, 2016 15:43:27 GMT -5
Oh man early solars see an absolute killer Glad we could help with that
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Post by Fourth Horseman on Apr 19, 2016 13:39:31 GMT -5
Stop updating this game!! Every time it gets an update, I play it again... I really suck at this game. Thank you for the nerf on Solar War for early. I have gotten some right out the gate it seems and might as well restart since you will be behind the curve.
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