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Post by Vae Victus on Apr 20, 2016 2:11:17 GMT -5
Do Engineers get credit and XP for the Xeno kills that their Turrets inflict? If not, I would strongly suggest that they should since the Turret tools are the engineer's killing powerup, much as overwatch is the killing powerup for the Soldiers.
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Post by fallen on Apr 20, 2016 8:46:15 GMT -5
Vae Victus - thanks for the feedback. Today, they do not get credit for the turrets.
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Post by Vae Victus on Apr 20, 2016 10:21:09 GMT -5
Ok! Well, hopefully that gets changed. My engineer's XP leveling seems slower than the leveling for other active templars, because he is doing support things rather than direct killing. (I think that killing gives each templar an XP boost, though I could be mistaken and the engineer's slower XP leveling could be due to something else-e.g. user error . Similarly, the engineer should get XP for capturing Tactical Points -and it would be interesting if the game kept track of how many tactical points an engineer has captured-e.g. the engineer could have the statistic: "Tact Points Taken __##__" under total kills (if it fits in properly to the UI).
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Post by Cory Trese on Apr 20, 2016 10:32:53 GMT -5
Killing Xeno does not grant XP. Your Engineer may level on a different track if they are not used in every level.
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Post by fallen on Apr 20, 2016 10:37:41 GMT -5
As Cory Trese said, XP is granted for surviving a level. All Templars who went into the level and survived gain the same amount of XP. XP bonuses for speed, secondary objectives, kills are granted to the entire team.
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Post by Vae Victus on Apr 20, 2016 12:34:43 GMT -5
>>All Templars who went into the level and survived gain the same amount of XP. Good to know- thank you! (As I stated above, I realized that it was very possible I misunderstood the metrics and obviously I did misunderstand-my error. Sorry. That said, I will still stand by my wishes, though obviously, they are lower priority since they do not have game effects. The wishes being: * Engineers get credit for turret kills, either in the kill total, or in parentheses after the number of kills. (e.g. : 10 kills + 5 turret kills) * Game keeps track of # of Tactical Points captured by each engineer.
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Post by fallen on Apr 20, 2016 12:59:37 GMT -5
Vae Victus - if you look under the Engineer's Record, you will see that the game does track Tact Points captured by the Engineer.
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Post by Vae Victus on Apr 21, 2016 0:23:36 GMT -5
Vae Victus - if you look under the Engineer's Record, you will see that the game does track Tact Points captured by the Engineer. Yes it does, but what I ineloquently meant when I restated the wish in bullet point format was : Keeps track under the Lifetime Combat Record... e.g. it totals the numbers of Tact point Captures that are listed below the Lifetime Combat Record box (on the Individual Record page), like it tallies up the total for kills. Previously stated: "e.g. the engineer could have the statistic: "Tact Points Taken __##__" under total kills (if it fits in properly to the UI). " The engineer's combat record does correctly indicate the number of tact points captured each map, but it does not tally them, unlike what it does for total kills. Apologies for the non-precise statement.
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Post by fallen on Apr 21, 2016 10:23:32 GMT -5
Vae Victus - ok, thanks for clarifying. We can add that.
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Post by fallen on Apr 21, 2016 10:58:34 GMT -5
Vae Victus - ok, thanks for clarifying. We can add that. Fixed for next. Also included in the Battleforce Lifetime Record.
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Post by Vae Victus on Apr 21, 2016 20:37:00 GMT -5
Thank you!
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