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Post by fallen on Apr 20, 2016 15:23:17 GMT -5
In the last few weeks, we re-balanced Immolation, reducing the set of Talents that still need work to a very short list. Today, we've knocked Kyera's Sacrifice Talent off of that list as well. The changes focus on a few key points: - All levels of Sacrifice now only require 1 AP. This allows Sacrifice to be used at any level as a powerful utility Talent (Heal + Heal + Sacrifice, or EA + EA + Sacrifice x 3). - Re-balanced the curve on how much SP can be transferred per-cast and per-turn to make the higher levels of Sacrifice attractive. For many groups, you still won't need Sacrifice above level 3 or 4 to fit your needs, but taking the Talent higher will allow much larger, faster, and more SP efficient transfers. We've also fixed some bugs, most notably another type of crash that has snuck into the Weaver boss fight! Please leave a review to help encouraged continue development and updates!v4.2.29 - 4/18/2016 - Re-balanced Sacrifice: powerful SP channeling tool at 1 AP - Fixed confusing Lock Rating message on chests - only requires Level 1 Unlock Talent - Fixed crashes fighting Weaver in E4 - Fixed map bugs and typos On App StoreHeroes of Steel RPGHeroes of Steel RPG EliteOn Google PlayHeroes of Steel RPGHeroes of Steel RPG EliteOn AmazonHeroes of Steel RPGHeroes of Steel RPG EliteOn your PC, Mac and LinuxSteam
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Post by Sweet Polly Purebred on Apr 20, 2016 23:29:43 GMT -5
You guys are awesome! Thanks so much for the rapid fix on the Weaver fight. I haven't used Sacrifice but 1 AP makes it much more attractive. Just another instance of how the Trese Brothers are always working to make their games better - truly inspiring.
By the way, did you notice that the Weaver has now lost the legs on one side of her body?
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Post by fallen on Apr 20, 2016 23:42:18 GMT -5
You guys are awesome! Thanks so much for the rapid fix on the Weaver fight. I haven't used Sacrifice but 1 AP makes it much more attractive. Just another instance of how the Trese Brothers are always working to make their games better - truly inspiring. By the way, did you notice that the Weaver has now lost the legs on one side of her body? Thank you! I fixed the issue with the missing legs. A recent updated to our animation framework caused a property we used that flipped bones on a skeleton to stop flipping. So, it would be great if anyone wants to report monsters they see who are missing limbs I don't know that there are any more, it was a rare thing to do in the skeleton animation.
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Post by antixeele on May 6, 2016 4:32:53 GMT -5
Why does every level of sacrifice now have the same multiplier? Restores X + (50% Lore X 1 SP). All levels are now only x1, seems like it was a bigger bonus before. Is this accurate, or a text bug?
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Post by Cory Trese on May 6, 2016 9:24:40 GMT -5
Why does every level of sacrifice now have the same multiplier? Restores X + (50% Lore X 1 SP). All levels are now only x1, seems like it was a bigger bonus before. Is this accurate, or a text bug? Interesting report. Sorry you're having this issue. Can you post device version, OS version and type, game version, market, firmware, etc for a bug report. We will try to help once we have details. startradersrpg.proboards.com/thread/5546/reporting-bugs-heroes-steel
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Post by fallen on May 6, 2016 11:29:51 GMT -5
Why does every level of sacrifice now have the same multiplier? Restores X + (50% Lore X 1 SP). All levels are now only x1, seems like it was a bigger bonus before. Is this accurate, or a text bug? Yep, bug. Fixed. The "1" should be replaced by the Talent's level in all cases.
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Post by antixeele on May 6, 2016 14:09:51 GMT -5
Sweet, thanks for that. Next bug I find, I'll do the full bug report thing. Figured this was more update related ;-)
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Post by fallen on May 6, 2016 15:16:11 GMT -5
Sweet, thanks for that. Next bug I find, I'll do the full bug report thing. Figured this was more update related ;-) Happy to fix them any way they come in Threads in the bug report board help other people find the bugs easier on search.
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Post by Cory Trese on May 6, 2016 16:03:17 GMT -5
Yeah ... new threads and details make bug reports valuable, save time for both us and other forum members.
Since there are only two of us, the time saving stuff is really important ... every hour we spend chasing down bug details is one less hour we have for ST2 or CK2 or whatever "2" you're waiting for =)
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Post by ntsheep on May 6, 2016 16:24:26 GMT -5
Yeah ... new threads and details make bug reports valuable, save time for both us and other forum members. Since there are only two of us, the time saving stuff is really important ... every hour we spend chasing down bug details is one less hour we have for ST2 or CK2 or whatever "2" you're waiting for =) NT2: Sheep Everywhere
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Post by antixeele on May 6, 2016 17:07:54 GMT -5
St2 looks to be badass and possibly the game I've been waiting my whole life for ;-p. BTW, I noticed you fixed it so when buffing with stone skin at full health, Vraes remains at full health. Thanks for that, no longer have to heal him when buffing after resting.
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Post by Cory Trese on May 6, 2016 17:24:14 GMT -5
St2 looks to be badass and possibly the game I've been waiting my whole life for ;-p. BTW, I noticed you fixed it so when buffing with stone skin at full health, Vraes remains at full health. Thanks for that, no longer have to heal him when buffing after resting. It depends, buffs that increase HP maintain relative percentage of HP, so if you Stone Skin while at 100% you stay at 100%. If you Stone Skin at 32% Health, you stay at 32%.
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Post by CdrPlatypus on May 7, 2016 14:36:28 GMT -5
I would have liked this thread if it weren't for that damn spider. KJ says kill it with fire!
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Post by ntsheep on May 7, 2016 14:54:54 GMT -5
Get some rest gundampus, you're speaking in rhyme and now is not the time.
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