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Post by constantvitalrivet on Feb 10, 2018 13:48:28 GMT -5
I’m probably more of a novice having played only on “average” levels. But i’ve Liked having fighters with 2 shots, and carriers with multi-repair capability and torpedoes to take pot shots at the enemies when not repairing the fighters. I also tend to have refueling carriers with the torpedo capability. I haven’t evaluated in detail but the torpedo-carrier may obviate the torpedo cruisers (which i’ve also built in the past).
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Post by En1gma on Feb 10, 2018 17:15:30 GMT -5
I run a balanced fleet. Dedicated Railgun Cruisers, Torp Cruisers, and fighters make up the bulk of my forces. IIRC, Cruisers are less expensive per turn than Carriers, so that could make a difference... The best ships in the game are those that are specialized, so while Carriers may be able to use Torps with some degree of success, I think you'll find that fully invested Cruisers will have more powerful weaponry, hit harder, and be able to be much more effective than relying on your Carriers.
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Post by hissrad on Feb 18, 2018 5:47:13 GMT -5
I like to assign role to factions, for example: in my current game
Thulun is primarily used for heavily armored railgun cruisers and lightly armored torp cruisers.
Alta Mesa is centered around thier fighters, equipped with only torps and light armor as they back up Thulun's Cruisers
De Valtos handles invasion ships and support Carriers and filling in missing spots when needed.
It's not too strict tho, like if I have a single Thulun planet way out it'll make its own ships.
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