Post by constantvitalrivet on Feb 10, 2018 13:48:28 GMT -5
I’m probably more of a novice having played only on “average” levels. But i’ve Liked having fighters with 2 shots, and carriers with multi-repair capability and torpedoes to take pot shots at the enemies when not repairing the fighters. I also tend to have refueling carriers with the torpedo capability. I haven’t evaluated in detail but the torpedo-carrier may obviate the torpedo cruisers (which i’ve also built in the past).
I run a balanced fleet. Dedicated Railgun Cruisers, Torp Cruisers, and fighters make up the bulk of my forces. IIRC, Cruisers are less expensive per turn than Carriers, so that could make a difference... The best ships in the game are those that are specialized, so while Carriers may be able to use Torps with some degree of success, I think you'll find that fully invested Cruisers will have more powerful weaponry, hit harder, and be able to be much more effective than relying on your Carriers.