Post by capthawk on Apr 21, 2016 11:03:46 GMT -5
No particular order...
Null shield!
The first time I used it I moved my scout too eagerly after a secondary, and ended up 3 squares from a Goliath. I had buffed and prolonged, thank Shalun, a few turns back, but I'm thinking my scout is toast or close. I take my head shots, hoping for a miracle, but the bastard goli lives. End turn, frantically watching my scout as I switch from main squad TP action to him. Watch Goliath just keep going like scout isn't even there! From then on, if I have the SP and time, as well as being able to hit prolonged in the level, I use null shield!
First play through, when I got my free Hydra. I went nuts, brought him out in every deployment I could. Then I kind of lost zeal for him. Now he's even more bad ass with the better cannons and promie laying effects, and back on the A team!
Relliars Gauntlet.
Sentry turrets at lvl ten.
Flame Canon defenses.
Commanders deployment.
Scouts v. Narvs!
Null Devastator Axe.
Relliars shield.
Thunder shield at early game.
The new mission update! What a great job weaving a new mission in, one that can stand alone or easily be seen as part of the original saga.
Orbital guns level.
All the Narv contests, but especially hold the deck (forgetting names) and the capture 5 TP one.
Alternate green design! Alright, lately I'm mixing in other colors for specialists, but other than the, IMO, ugly Neptune alternate green, that color scheme rocks. Looks best in game, Templars looking beefier with the extended shoulders etc. Woweee, I'm a nerd. Especially captain.
Blade weave attack.
Assault grenades.
The first time I unlocked the MK18.
And there's more to come I'm sure. Overall, I want to add hire much I've enjoyed my own progression with the classes. I've gone from hating, hating, HATING, scouts to loving them. Thinking engineers were a joke to wishing I could field an army of them. Going from early frustration at melee to preferring it.
(Melee Capt, berserker, paladin shield wall advances through level with plasma looking over their shoulders, as nestled in the middle a scout snipes from afar, and a long range gun, flame thrower, or another blade to cover the rear and/or switch to front line support.)
I've made squads of all guns, all blades, all soldiers, mixed squads, and still don't feel I have the perfect squad array.
I love having a squad with Req tree maxed, and high levels so I can experiment with builds, and then creating a new squad at the next difficulty with knowledge of what items to pursue first.
I love how the lore of the ST universe is expanded in secure zones and story screens.
Àre the TB by chance chess enthusiasts? I really see elements of chess in your games.
OK, my Lt. tells me we have Xeno activity nearby, and my engineer is saying something about a TP we need. Looks like my reprieve as a scribe is over.
Move out, Knights!
Null shield!
The first time I used it I moved my scout too eagerly after a secondary, and ended up 3 squares from a Goliath. I had buffed and prolonged, thank Shalun, a few turns back, but I'm thinking my scout is toast or close. I take my head shots, hoping for a miracle, but the bastard goli lives. End turn, frantically watching my scout as I switch from main squad TP action to him. Watch Goliath just keep going like scout isn't even there! From then on, if I have the SP and time, as well as being able to hit prolonged in the level, I use null shield!
First play through, when I got my free Hydra. I went nuts, brought him out in every deployment I could. Then I kind of lost zeal for him. Now he's even more bad ass with the better cannons and promie laying effects, and back on the A team!
Relliars Gauntlet.
Sentry turrets at lvl ten.
Flame Canon defenses.
Commanders deployment.
Scouts v. Narvs!
Null Devastator Axe.
Relliars shield.
Thunder shield at early game.
The new mission update! What a great job weaving a new mission in, one that can stand alone or easily be seen as part of the original saga.
Orbital guns level.
All the Narv contests, but especially hold the deck (forgetting names) and the capture 5 TP one.
Alternate green design! Alright, lately I'm mixing in other colors for specialists, but other than the, IMO, ugly Neptune alternate green, that color scheme rocks. Looks best in game, Templars looking beefier with the extended shoulders etc. Woweee, I'm a nerd. Especially captain.
Blade weave attack.
Assault grenades.
The first time I unlocked the MK18.
And there's more to come I'm sure. Overall, I want to add hire much I've enjoyed my own progression with the classes. I've gone from hating, hating, HATING, scouts to loving them. Thinking engineers were a joke to wishing I could field an army of them. Going from early frustration at melee to preferring it.
(Melee Capt, berserker, paladin shield wall advances through level with plasma looking over their shoulders, as nestled in the middle a scout snipes from afar, and a long range gun, flame thrower, or another blade to cover the rear and/or switch to front line support.)
I've made squads of all guns, all blades, all soldiers, mixed squads, and still don't feel I have the perfect squad array.
I love having a squad with Req tree maxed, and high levels so I can experiment with builds, and then creating a new squad at the next difficulty with knowledge of what items to pursue first.
I love how the lore of the ST universe is expanded in secure zones and story screens.
Àre the TB by chance chess enthusiasts? I really see elements of chess in your games.
OK, my Lt. tells me we have Xeno activity nearby, and my engineer is saying something about a TP we need. Looks like my reprieve as a scribe is over.
Move out, Knights!