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Post by contributor on Apr 28, 2016 12:29:04 GMT -5
Once I get thinking of ideas they just keep coming. This might be for ST4X or it might be for another game down the road, but there are some ways to add "plot" to these maps that could set ST4X apart from other similar games and also create unique challenges for the player. Most of them would be facilitated through different victory conditions. A few ideas are:
Colonize planet X, or keep the Xeno from colonizing planet X. I'm sure that a suitable reason could be found for why this particular planet is so important.
Defeat the map in X number of turns. Technically we could already compete at this, but having it baked in would be more fun.
Explore anomaly X. It would have to be put in a suitably difficult spot.
Survive against far superior Xeno opponents for x number of years, when the main fleet arrives with numerous hives and powerful ships to turn the tide.
I think I had some other ideas, but I got called away while I was typing this. They should come back soon...
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Post by Cory Trese on Apr 28, 2016 12:31:37 GMT -5
Definitely an exciting idea. I wish ST 4X was popular enough for us to afford major upgrades to it.
We'll keep our fingers crossed that Steam gets a bunch of positive reviews and things turn around.
Story maps would definitely be supported in the game engine, but they're not supported by the budget.
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