Post by samopop on Apr 29, 2016 10:26:25 GMT -5
Here is a suggestion for a slight boost for the Int attribute (not that anyone was asking). As I play a high level group through Ep. 4, I felt that the benefit from increasing Int was pretty small in terms of increasing the number of battles/rounds I could go without needing potions or camping. At low levels, the boost in SP is very noticeable. It gives you a number of additional uses of your talents. However, when you are high level, adding one Int point is often equivalent to another 1/4 - 1 use of a high-SP cost talent (and the only characters you would want to increase Int for would be those who are quickly draining their SP through high SP-cost talents). However, at high level, characters are often dishing out tremendous damage and SP drain is far more valuable in terms of keeping your group going without camping/potions.
So, in the interest of keeping Int useful at all levels, how about adding an SP-drain aspect to Int? When characters aren't dishing out so much damage (ie, at low levels) the SP drain would have very small effect and the SP boost would be more valuable. At higher levels, the SP drain would become more useful and the SP boost would not matter as much. The overall SP drain would have to be modest for balance purposes. I'll throw out three possibilities:
1) 1% SP drain per 4 points of Int (max 4%)
2) 1% SP drain for every point above 10 Int (max 6%) (keeps early game and initial stats totally unaffected)
3) 1% SP drain for every 2 points of Int (max 8%)
So, in the interest of keeping Int useful at all levels, how about adding an SP-drain aspect to Int? When characters aren't dishing out so much damage (ie, at low levels) the SP drain would have very small effect and the SP boost would be more valuable. At higher levels, the SP drain would become more useful and the SP boost would not matter as much. The overall SP drain would have to be modest for balance purposes. I'll throw out three possibilities:
1) 1% SP drain per 4 points of Int (max 4%)
2) 1% SP drain for every point above 10 Int (max 6%) (keeps early game and initial stats totally unaffected)
3) 1% SP drain for every 2 points of Int (max 8%)