|
Post by En1gma on May 6, 2016 15:44:48 GMT -5
2.1.13
Detonation Site I noticed mobs spawning inside the extraction zone once the doors opened. I didn't see any spawn points inside so either they're unmarked or erroneous.
Almost wiped out half my team with a Goliath spawn just two squares from my Scout and other Shutdown critical Templars, thank God he didn't spawn adjacent to anyone!
|
|
|
Post by fallen on May 6, 2016 16:00:26 GMT -5
En1gma - there are no spawning points in the extraction point. Any other info you can share? Exactly where it happened?
|
|
|
Post by Cory Trese on May 6, 2016 16:02:00 GMT -5
Just checked as well. Are you sure they didn't move into the extraction point from elsewhere on the map?
|
|
|
Post by En1gma on May 6, 2016 16:58:13 GMT -5
From what I know of how enemies move in BF and HoS, there's no reason that they would have walked into the (previously closed) extraction point.
On my way TO the extraction point, I saw a Brood Mother coming out not three turns after opening the door. Once most of my team was inside, the Goliath spawned in the top right corner.
There are spawn points to the east of the extraction point through the wall. Would this be an issue of spawn point production placement?
|
|
|
Post by Cory Trese on May 6, 2016 17:24:52 GMT -5
Doesn't look like it. I'll mess with it for a few more hours and see if I can figure it out.
|
|
|
Post by En1gma on May 6, 2016 17:31:33 GMT -5
It's nothing game breaking, and I don't mind the thought of having an enemy or two coming out of an extraction point, so long as they have a proper way to get there
|
|
|
Post by Cory Trese on May 6, 2016 17:38:59 GMT -5
From looking at the map and doing all that testing today, I'm not too worried about it but since you reported it as a bug we'll dig into it and try to fix it.
|
|