sennett
Consul
[ Patreon ]
Posts: 149
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Post by sennett on May 6, 2016 21:22:26 GMT -5
Hello all. Have been away for awhile do to work. I am an construction engineer and had an awsome opprotunity through the company i work for to goto indonesia and help build dams. What an incredable experience. I was just reading a post about lunge for kinkaid and had an idea. Maybe you could at higher levels add the ability to score a double hit on a percentage basis. This would go along with the idea of him being an expert swordsman. Glad to be back and look forward to playing again.
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Post by Cory Trese on May 7, 2016 8:55:55 GMT -5
It is already such a strong Talent, I don't think we have any plans on buffing it, but this double attack idea is definitely clever and would be unique.
Another suggestion that has been put forward is that it would have a % chance to hit the target directly behind the first target. I like both ideas!
However, Lunge is already one of the better attack Talents in the game, so I'm not sure it would be balance to improve it. Something for us to consider in the future!
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Post by fallen on May 7, 2016 9:38:33 GMT -5
Just weighing in to agree -- very cool ideas for special rules. Perhaps for Legends of Steel.
Lunge is not on the list to be modified again.
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Post by anrdaemon on May 8, 2016 6:27:18 GMT -5
a % chance to hit the target directly behind the first target. That's essentially a … hm… "degenerated"?… case of directional AoE with an extremely narrow cone.
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Post by En1gma on May 8, 2016 8:32:07 GMT -5
Instead of directly behind, how about one adjacent enemy following the existing AoE rules? Given the infamous diagonal tendency that enemies follow, this wouldn't be a common factor... (Fully aware that this would be for a following game, just brainstorming)
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Post by fallen on May 8, 2016 16:32:48 GMT -5
Yep, definitely not coming to Heroes. Cool ideas, look forward to Legends!
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