giddion
Hero
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Everything is always relative!
Posts: 203
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Post by giddion on May 11, 2016 19:52:16 GMT -5
This is probably known by everyone, I am a late bloomer... It seems that the first planet is always the highest the planet can sustain for mineral and quality. For instance, if the planet is 8-26 Quality and 2-20 Mineral, your first colony ship (start of game) will always start with the max of each. Is this the case or have I just been extremly lucky lately and paying more attention at the right time? Anyway, this leads me to think that it is more of a strategic planet selection that can make lower worlds more profitable. So rather than always selecting a high yield planet it may be better to select a lessor planet and maximising it, saving the better planets for later aquisition. Thoughts?
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Post by En1gma on May 11, 2016 20:12:33 GMT -5
That's a feature, but only for your starting ships. All other ships will roll as normal. Definitely consider using them on the lesser systems if you have others available
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Post by fallen on May 11, 2016 21:37:15 GMT -5
giddion - all starting Colony ships get these rolls automagically.
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Post by tenbsmith on May 12, 2016 6:55:38 GMT -5
I've successfully used the strategy giddion suggests. Use the three starting colony ships to get maximum values for systems with lower quality/minerals. This allows you save higher quality systems for later colonization when you'll get a roll. The main advantage of this approach is minimizing the chances of getting a very low quality system early in the game when it can cause a lot of problems.
There's another thread on this around here somewhere. In that thread, Cory mentions that this strategy can lead to problems with your prime colonies becoming overcrowded/overpopulated in mid-game as your tech is not advanced enough. I've avoided this by advancing the colony side of the tech tree substantially faster than the ship side.
The few times I've used this strategy, I've mixed it up--some primes on low quality systems, others on high quality.
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Post by Cory Trese on May 16, 2016 9:05:23 GMT -5
From analysis of player's games, I can say that I don't see the low-quality rush as a highly effective strategy, but on some maps it does have a slightly higher win rate
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