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Post by John Robinson on May 15, 2016 17:23:55 GMT -5
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Post by ntsheep on May 15, 2016 17:31:01 GMT -5
Several million digi-sheep are laughing their butts off right now.
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Post by fallen on May 15, 2016 22:32:37 GMT -5
Message brought to you by the Council of Trese Brothers Zealots and does not necessarily reflect the views of fallen or Cory Trese Lol hilarious Big +1 and THANK YOU for your support!
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sennett
Consul
[ Patreon ]
Posts: 149
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Post by sennett on May 16, 2016 22:19:56 GMT -5
I dont think their is a one size fits all for this. As for BF the all in plan works well. As for HOS I bought all IAPs and they fit perfectly. My question is why do you have to choose one or the other. Give the customer as many choices as possible on the given game and let them decide. I personaly voted for 2. I like when i buy an IAP from you fellas it adds to and enhanses the game. Well there is my 2 cents. You fellas do an awesome job. Keep up the good work.
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Post by Cory Trese on May 16, 2016 22:38:08 GMT -5
We need to have a consistent and cohesive strategy for making the games available for sale.
The risk if we provide all the options is that potential customers are confused and do not purchase as a result.
Certainly, multiple options are best for the highly flexible and loyal customer. New customers, however, prefer an easy to understand product that has a straight-forward upgrade path.
We're always working to better understand our customers and tailor our solutions to fit them as best we can.
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capthawk
Exemplar
[ * ]
Living and loving ST elite-verse!
Posts: 408
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Post by capthawk on May 19, 2016 9:19:30 GMT -5
I voted up the first three options. Really, the only thing I don't care as much about is cosmetics, unless they enhance my game: new faces or armor colors for BF for example. I would have voted to shortcuts as well if we could pick four, that was well worth the money in ST for me.
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Post by fallen on May 19, 2016 10:01:24 GMT -5
I voted up the first three options. Really, the only thing I don't care as much about is cosmetics, unless they enhance my game: new faces or armor colors for BF for example. I would have voted to shortcuts as well if we could pick four, that was well worth the money in ST for me. Thanks for the votes! The poll has been very interesting. It certainly is reinforcing about the value of cosmetics in low-fi graphic, single player games
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Post by En1gma on May 19, 2016 10:13:37 GMT -5
Perhaps the cosmetic unlocks could be tied into the achievement system in some way? I find these to be one of the best things about ST4X and BF (customization and cosmetic), and really hope that they make it into ST2 in some way or another.
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Post by fallen on May 19, 2016 10:24:07 GMT -5
Perhaps the cosmetic unlocks could be tied into the achievement system in some way? I find these to be one of the best things about ST4X and BF (customization and cosmetic), and really hope that they make it into ST2 in some way or another. Sorry, I am not trying to say we would remove cosmetic options. As an example, in the BF model we simply did not try to sell them as a stand alone IAP.
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on May 24, 2016 13:38:04 GMT -5
I have to say, you broadened it too much. Because all this is relative. But I will try to answer nevertheless. Personally, I like the model free vs. Elite, but applying such a model in for example heroes of steel would be a bad joke, no offence meant On the other hand in sandbox games it is perfect. I am not in favor of the four episodes IAPs of Heroes of steel, especially since the episode 0 is über short, making the game not actually free. With four episodes to buy though, it would be better with more leeway like in Shadow flare, otherwise I would rather take one full purchase there to unlock whole story. I don't care about cosmetic IAP. And I am in favor of buying the unlockable content and IAP purchases that make the game more interesting As for games that don't have any free version, I don't mind them. After all even today many games are impossible to be gotten for free. The only things I hate are IAP of any kind in fully paid games.
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Post by Kanly on May 25, 2016 9:43:48 GMT -5
I voted for the all-in elite model, because at this point I'd buy pretty much any game you release.
As a new customer however, I was enticed by the free/premium model. I was hooked on ST from the free version, which served as a gateway to purchasing the elite version, and then your subsequent releases.
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Post by drdave on Jun 2, 2016 8:27:09 GMT -5
As an established customer, I'm quite happy with the elite only models because I know the games will be great, but it was the free trial versions of ST and CK which introduced me to TB games in the first place and gave me the confidence to but the full games.
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Post by fallen on Jun 2, 2016 11:46:36 GMT -5
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Post by tenbsmith on Jun 8, 2016 11:54:20 GMT -5
Sorry about coming late to the party and posting an extended monologue.
I also entered the TB game universe through a free version. Providing some sort of free demo seems like a good way to attract first time customers.
The problem with limited, free versions is that some unreasonable people expect Elite version functionality and give unfairly negative reviews. This problem may be minimized by the following elements of the Battleforce ‘demo’ approach: --Including “Demo” in the title implies it is less than the full version. --Mentioning the paid version early in the description. --Releasing the demo after the full version. This allows the full version to establish its reputation and positive reviews before the demo even comes out.
I understand that IAP’s lead to hate mail, but I wonder if that might be changing… I’ll provide my experience as an example. When I first started mobile gaming I tried games with really bad implementations of IAPs, the worst example being ‘must pay-to-win’ IAPs. These games made me angry and gave me a very negative view of IAPs, so I left several angry reviews. Then HoS came out, and that changed my mind, in part because I already trusted the TBs. I now realize there are bad IAPs and reasonable IAPs. I’m guessing that gamers as a whole will also become more open to IAPs as they have positive experiences with them.
I wonder if an HoS demo, with Demo in the title AND mention of the paid game in the description would have prevented some of the negative reviews?
Really, IAPs and DLC are the same thing… And DLC that adds significant content is welcome by me. I'm less interested in cosmetic stuff, but find it useful in ST4X where it is nice to have more avatars to help me distinguish between many ship designs.
Regarding DLC, I’d be happy to pay for prefabricated characters with storylines in ST2—I’ll call them ‘Story Modules’. Each Story Module would start with a sketch of the character (including class and stats), his/her motivation and long-term goals. Then the Story Module would take the player through a series of intermediate objectives on the way to achieving the long-term goal (final objective). Each intermediate objective would: 1) start with an explanation, 2) then the player would play to achieve the objective, and 3) once achieved, the player would get an achievement screen and their next objective. Achieving the final objective would lead to a Victory Screen.
Many/most objectives could be based upon things already in the game. Examples might include, complete X number of bounty hunting contracts, acquire a ship capable of hosting 15 crew, etcetera. Ideally, there’d also be a few Story Module specific objectives that would require development of additional content. For example, apprehend the pirate Eschells who was last seen in the vicinity of Rychart Prime. So, the Story Module would include the pirate Esschells, his ship and crew, and their placement in the game at the appropriate time(s).
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Post by fallen on Jun 8, 2016 13:09:08 GMT -5
The problem with limited, free versions is that some unreasonable people expect Elite version functionality and give unfairly negative reviews. This problem may be minimized by the following elements of the Battleforce ‘demo’ approach: --Including “Demo” in the title implies it is less than the full version. --Mentioning the paid version early in the description. --Releasing the demo after the full version. This allows the full version to establish its reputation and positive reviews before the demo even comes out. Thanks for all the feedback, an interesting read especially about the changing opinions of IAPs. The formula you outlined above is exactly what we just finished doing with Battleforce, and has been the plan since the beginning
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