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Post by fallen on May 16, 2016 21:28:12 GMT -5
We're excited to add a highly requested feature -- a new Auto-Glom option. When loading a game, or transitioning between regions, your group will automatically attempt to glom to travel together, if this option is checked. If you don't like it, you can uncheck the option. We've take a first crack at this feature with this update, and will improve and expand it in future updates to cover events like leaving shops, inns, story events, and ending combats. Once we've got a solid test run in with the first round, we'll expand. Please share your feedback so we can keep improving! We've also fixed a number of longstanding bugs with region loading and issues that could occur if you were unglomming and taking action quickly and then glomming again -- that is, your group would just disappear! v4.2.33 - 5/16/2016 - New Option: Auto-Glom consolidates group when traveling and loading games - Fixed issue with hero sometimes disappearing when going in and out of Glom - Fixed display issue with Sacrifice SP restore - Fixed display issues with -Crit % curses from enemies - Fixed story issues with Tevensa and Otherworldly Haven On App StoreHeroes of Steel RPGHeroes of Steel RPG EliteOn Google PlayHeroes of Steel RPGHeroes of Steel RPG EliteOn AmazonHeroes of Steel RPGHeroes of Steel RPG EliteOn your PC, Mac and LinuxSteam
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Post by ntsheep on May 16, 2016 21:59:09 GMT -5
So now when big V yells "Charge!" everyone comes together and charges
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Post by John Robinson on May 17, 2016 2:05:40 GMT -5
I just tried it out on Steam. Going from Ember lake to East wheel road and back again, the auto-glom doesn't appear to be working. I did double check the option and it is turned on.
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Post by fallen on May 17, 2016 9:03:22 GMT -5
I just tried it out on Steam. Going from Ember lake to East wheel road and back again, the auto-glom doesn't appear to be working. I did double check the option and it is turned on. John Robinson - as mentioned in the update, not every scenario will work right now. If there is a story event at the start of a region, it will skip Auto-Glomming. We will try to improve that immediate, as we know that can be kind of annoying to have it work sometimes. Also, try toggling the option a few times? Someone reported that they had to click it on and off before it started working. I will test this and see if there is something I can fix.
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Post by Meldryn on May 17, 2016 21:57:55 GMT -5
Once i installed the new patch, I noticed switching characters is laggy now. Outside combat, the quick switch button now has a second of lag. In combat, clicking on a different character causes s couple seconds of non-responsive lag - the game briefly pauses, then pans to center on the new character.
Before, both of these were as quick as I could click.
I'm using the latest version on an 2nd gen moto G, Android version 5.1.
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Post by fallen on May 17, 2016 22:00:59 GMT -5
Once i installed the new patch, I noticed switching characters is laggy now. Outside combat, the quick switch button now has a second of lag. In combat, clicking on a different character causes s couple seconds of non-responsive lag - the game briefly pauses, then pans to center on the new character. Before, both of these were as quick as I could click. I'm using the latest version on an 2nd gen moto G, Android version 5.1. Thanks for the report - we've already fixed this one for next, which should come out tomorrow. Sorry that slipped through testing. John Robinson - we've also greatly improve Auto-Glom to cover the scenarios you mentioned.
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Post by John Robinson on May 18, 2016 6:12:38 GMT -5
John Robinson - we've also greatly improve Auto-Glom to cover the scenarios you mentioned. "Faster than a speeding bullet. More powerful than a locomotive. Look up in the sky, it's super fallen " Thanks for the quick fix. Just don't put on tights, and a cape then try to jump out a window with a single bound.
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Post by Meldryn on May 18, 2016 7:20:49 GMT -5
Just a minor annoyance at most, but thank you for quick fixes and continual improvement! Once i installed the new patch, I noticed switching characters is laggy now. Outside combat, the quick switch button now has a second of lag. In combat, clicking on a different character causes s couple seconds of non-responsive lag - the game briefly pauses, then pans to center on the new character. Before, both of these were as quick as I could click. I'm using the latest version on an 2nd gen moto G, Android version 5.1. Thanks for the report - we've already fixed this one for next, which should come out tomorrow. Sorry that slipped through testing. John Robinson - we've also greatly improve Auto-Glom to cover the scenarios you mentioned.
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Post by Cory Trese on May 18, 2016 9:42:50 GMT -5
I'm glad you're enjoying the results.
That is really nice to hear.
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Post by fallen on May 18, 2016 9:45:04 GMT -5
Just a minor annoyance at most, but thank you for quick fixes and continual improvement! You're welcome, we are testing the build right now. I hope you'll drop a review on whatever market you are playing on to help us continue developing the game!
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