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Post by pendell on May 20, 2016 8:19:29 GMT -5
It's been awhile since I played this game, but I've taken it up again after my wife started playing. Currently she's cruising around the quadrant and making mortal enemies of Syndicate Rychert.
*Wipes a tear from his eye*
Anyways, since she's got into it I'm getting back into it as well, and seeing a lot of captains die on Hard difficulty.
Something that bugs me.
On the captain's report there is the log message "You destroyed X enemy ships with all hands, even after victory was yours."
Um, I haven't used the "salvage" or "destroy" button even once in this current playthrough. The only time a ship has been destroyed by me is when the barrage guns get a bit feisty and leave nothing but debris behind.
So why am I still being branded a cold-blooded murderer?
Also, why are 'salvaged' ships listed in this count of ships "destroyed with all hands"? Does salvaging the ship mean killing the crew? I would have thought that "salvage" meant the surviving crew flies it to the nearest independent world and drops it off at the star dock -- how else is the ship going to get there? No self-guiding ships thanks to the law of Shalun, and we don't take off any of our own crew to act as prize crews.
Respectfully,
Brian P.
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Post by Admiral Pang Salvian on May 20, 2016 8:46:44 GMT -5
Never noticed that. It does seem a little odd, now that I do.
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Post by Cory Trese on May 20, 2016 11:21:02 GMT -5
That's just how the scoring system works. Several things that are different to the player aren't different to the scoring system. We'll do better in ST2.
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Vraesrial
Exemplar
The absolute God of Hyperdeath, an outlander, and the bad pun king.
Posts: 278
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Post by Vraesrial on May 20, 2016 13:02:05 GMT -5
Better than ST? Still hard to believe!
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Post by pendell on May 20, 2016 18:53:52 GMT -5
That's just how the scoring system works. Several things that are different to the player aren't different to the scoring system. We'll do better in ST2. Ah. So I can assume a salvaged ship is flown by a prize crew to star dock? Or should I assume we kill everybody aboard and leave the ship adrift with a marker buoy which an independent salvager would then home in on to take possession? Does the crew have to be dead? Maybe they wait on the ship and play endless D&D until the salvage ship shows up? Do you have a Canon preference, or are we fans free to make our own interpretation? Thanks for making a great game! Respectfully, Brian P.
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Post by slayernz on May 20, 2016 19:50:15 GMT -5
Bring back the "Destroy" button ... bring back the "Destroy" button It's so much more satisfying (and final) knowing you have just destroyed the enemy ship rather than done the politically correct "salvage". They chose to attack me, your honor. I chose to remove them from the gene pool for the sake of the galaxy.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on May 27, 2016 9:52:04 GMT -5
I remember asking a similar question a long time ago. I seem to recall the answer being dedicated salvagers coming to pick up the empty ship, and they take a cut of the profits. As to prize crews, the Max Crew for your own ship is supposed to be the optimal for running your ship, so it wouldn't make sense to assign any of your own crew to leave just to earn a few creds. Edit: It's this thread I was thinking about. Not exactly what we're talking about, but there's some interesting discussion there.
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Post by pendell on May 29, 2016 12:04:55 GMT -5
I looked, and I don't see that Cory or Fallen pronounced definitively what happened when a ship was salvaged. I've asked, they havent' answered. I assume at this point it's because they want to leave it up to the player's imagination.
Slayernz and I have very different playstyles. Since the advent of Star Traders 4X I consider all the faction conflicts to be pointless distractions which weaken the quadrant as a whole. Every Steel Song ship killed by humans is one less cannon fodder to throw at the Xeno when they really DO come for reals.
So we would need a 'destroy' button AND a 'salvage' button. But that might require changing the game engine, and it ain't like the Trese brothers aren't busy enough already. Far better the way things are: One button for both that is ambiguous. If players like me want to imagine we're turning the crew loose, and Slayernz wants to believe he's murdering them all, it works out for both of us and the Trese brothers can spend the time they would otherwise need on this to build ST2 instead. I'll take that bargain.
Respectfully,
Brian P.
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Post by slayernz on May 29, 2016 17:29:29 GMT -5
Wait a minute ... if you're salvaging the ship, what do you think you're doing to the enemy crew? You have to understand the salvage company is purely working to extract maximum profit from the ship that you left incapacitated. You may think that you're being noble by leaving the crew alive in their drifting tomb, but unless there is profit in hauling people, salvage companies won't bother. Jettison that which does not make you money, and take what does. You think anyone would pay for a crew member to be returned to safe harbor? Think again. Crew members are always assigned "Expendable" shirts when they start. Until there is such thing as a crew-->WF converter, they are just dead weight. No, worse than dead weight because they consume water, oxygen, food. and cargo space.
Turn the crew loose only works if you give them back their ship. Otherwise you're giving them prolonged suffering as they know what their fate is - but can't do anything about it.
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Darth Cthoras
Star Hero
For the Sith, the Cadar, and the Xenos!
Posts: 557
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Post by Darth Cthoras on Jun 1, 2016 16:57:59 GMT -5
And why wouldn't -ahem- certain particularly cruel and evil captains not do precisely that? Making the losers sit in their disabled ship to wait for the salvagers to vac them would cause all sorts of mental anguish. Oops, now I'm getting giddy. Time to go put Steel Song ships up for salvage. Eheheheheheeeee....
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Post by Cory Trese on Jun 3, 2016 17:29:15 GMT -5
Crew on "Salvaged" ships is assumed to be destroyed. You suffer the reputation penalty as a result.
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Post by redartrats on Jun 22, 2016 19:43:27 GMT -5
Crew on "Salvaged" ships is assumed to be destroyed. You suffer the reputation penalty as a result. Ahh... so that's why salvaging ships cause rep loss. Does this apply to pirate ships too?
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Post by Cory Trese on Jun 26, 2016 17:32:11 GMT -5
Crew on "Salvaged" ships is assumed to be destroyed. You suffer the reputation penalty as a result. Ahh... so that's why salvaging ships cause rep loss. Does this apply to pirate ships too? Depends on your class, the Faction of the Ship and where it occurs.
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