giddion
Hero
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Everything is always relative!
Posts: 203
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Post by giddion on May 24, 2016 5:36:15 GMT -5
Maybe not possible at the moment but worth considering for future games of similar style. I would like to see a "skip ahead 3 turns" button as an alternative alongside the current end turn. Thanks for listening to my ramblings.
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Post by fallen on May 24, 2016 9:10:51 GMT -5
giddion - thanks for all the suggestions. I don't really see why we would add the feature to a turn-based game. Certainly not something we'd include in a 4X game unless there were automations for everything (combat, etc).
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Post by Cory Trese on May 24, 2016 10:59:17 GMT -5
I can see the idea, but I don't think most players would use it when they can already easily spam End Turn. Thanks for the post!
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giddion
Hero
[ * ]
Everything is always relative!
Posts: 203
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Post by giddion on May 24, 2016 17:06:44 GMT -5
Escape - Enter I suppose. Sometimes I want to skip ahead 3, especially when I'm waiting on a building. Anyway, occasionally a Gem will appear in the steaming pile of ideas that flow out while I'm playing. Thanks.
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Post by fallen on May 24, 2016 19:02:51 GMT -5
Escape - Enter I suppose. Sometimes I want to skip ahead 3, especially when I'm waiting on a building. Anyway, occasionally a Gem will appear in the steaming pile of ideas that flow out while I'm playing. Thanks. I think the most likely result is that you're going to end up with an event on Turn 1 (xeno arrival, pop overflow, project complete, tech complete) you wish you could have done something about. Then we'll be talking about a roll back 1 or 3 turns feature
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giddion
Hero
[ * ]
Everything is always relative!
Posts: 203
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Post by giddion on May 24, 2016 20:03:00 GMT -5
Fair call.
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