giddion
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Post by giddion on May 24, 2016 7:05:05 GMT -5
I would like to downgrade the government facilities. It seems that once built you cannot get rid of them, so I am stuck economically with the maintenance costs.
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Post by Cory Trese on May 24, 2016 11:02:09 GMT -5
In the game's design this is used as a balancing system. The Factions that you govern won't stand for you tearing down their Palaces and Stardocks.
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giddion
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Post by giddion on May 24, 2016 19:06:53 GMT -5
I find that strange that a factional government would rather see the demise of the empire and the economy of the world, over downgrades. This is a self defeating arguement. I have been left to disband the game due to poor politics that have led to ecomomic demise and no options to recover. Downgrading was my only option, because if I destroy my small fleet, which is activly engaged in defencisve activities, I will just loose worlds hand over foot. And then at some stage try to recover a new fleet to preven the loss of everything.
Please consider this option, as there are exceptional circumstances where this is the only option. Otherwise the current active game is not worth persueing and must be abandened. I see that as surrender, rather than defeat, and now all the worlds will belong to Xeno.
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Post by Brutus Aurelius on May 24, 2016 20:06:15 GMT -5
I find that strange that a factional government would rather see the demise of the empire and the economy of the world, over downgrades. This is a self defeating arguement. I have been left to disband the game due to poor politics that have led to ecomomic demise and no options to recover. Downgrading was my only option, because if I destroy my small fleet, which is activly engaged in defencisve activities, I will just loose worlds hand over foot. And then at some stage try to recover a new fleet to preven the loss of everything. Please consider this option, as there are exceptional circumstances where this is the only option. Otherwise the current active game is not worth persueing and must be abandened. I see that as surrender, rather than defeat, and now all the worlds will belong to Xeno. What is your current Treasury and your political situation?
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giddion
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Post by giddion on May 24, 2016 20:13:18 GMT -5
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Post by En1gma on May 24, 2016 20:17:22 GMT -5
Also keep in mind that you absolutely need to secure your financial base before you begin to upgrade your government facilities. If you have the space on your system, you need to have at least three or more mines, and have them upgraded as far as your tech level will allow. On every system. Don't neglect your mine tech on the requisition tree either.
I'm only going on about this because the credits you earn from Mines are the only source of income that you can rely on no matter what-- Trade Points change with the wind, but Mines will build your empire.
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giddion
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Post by giddion on May 24, 2016 20:17:40 GMT -5
Sorry for the poor images, having trouble with posting, the above is higher res.
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Post by En1gma on May 24, 2016 20:22:28 GMT -5
Ah-- looking at your map, you should expand. Another six systems and some good rolls you'd have a good economy to build from
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giddion
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Post by giddion on May 24, 2016 20:25:30 GMT -5
En1gma I have no cash to expand, and the low morale worlds cost me more to maintain. When things were good I looked to expand and to increase my TP/RP/EP output by upgrading Gov buildings , but then Xeno invasion came again and politics declined rapidly. So I am now in an untenable situation. Abandon the empire is my only option, I cannot see how to repair the situation. EDIT: I also have about 3 other worlds lower down the screen.
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giddion
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Post by giddion on May 24, 2016 20:27:40 GMT -5
My main point is that the Independants do NOT come with Morale sitting at 1 for a long time, which is contray to the manual, which states low quality OR 1 morale for a long time.
I would expect a world with 1 morale for 50-100 turns should flip, based on my current understanding of what is written in the manual.
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giddion
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Post by giddion on May 24, 2016 20:33:14 GMT -5
I should add that my politics are not terrible right at this moment, actaully reasonably good.
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Post by En1gma on May 24, 2016 20:35:26 GMT -5
I hate to agree with you, but I agree with you. That is a failed empire my friend. By the time you get back online, the Xeno will overpower you in no time. From what I can see from the images (perhaps check out using Imgur, pretty easy and it links well), you ended up neglecting Hab units in a VERY bad way. Hope you don't mine me offering an important pointer or two -New systems MUST build a basic Factory, no matter what. If you need to switch to a Hab unit mid-build, so be it, but that first Factory MUST be completed-- without it, the system will stagnate and the pit gets deeper, as you've seen. Once it is finished, you'll need your Hab Units until stable, then Mines until positive income. AFTER that, build your Palaces etc. -Also work your way down the Req tree branch that unlocks Colony Module 3. This upgrade will start its colony off with a factory, allowing it to level out faster.
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giddion
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Post by giddion on May 24, 2016 20:52:19 GMT -5
TBH I removed the HABs on world XXX-1 and XXX-2 on purpose when they became unviable due to pop explosions. I then started deleted the HABs to force them to join the Independants.
Thanks for the advice, but what you have said is not new to me.
It is hard to explain the game play of events that has occured over 311 turns which has lead me to this point.
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Post by En1gma on May 24, 2016 21:18:06 GMT -5
What difficulty are you playing on? Is this the first game that's gone south this badly?
TB games in particular are unabashedly unforgiving if you aren't ready for a certain difficulty, so maybe try knocking it down a notch? (I'm praying that I'm not coming off as patronizing, I'm genuinely trying to help figure out what went wrong...)
I've had games fall through because they just never got enough quality at the start, resulting in systems that just became drags on the economy.
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giddion
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Post by giddion on May 24, 2016 21:43:47 GMT -5
playing on crazy, which is a step up from my normal level, but I feel it is right. So this is the first that has ended up in this situation. This post also relates to the Bug post I have regarding Independants and not flipping over with a morale of 1 for 50-100 turns...
I have kept this save game, but started a new frontier... Playing a new round on Crazy, still early game, but knowing now that I cannot downgrade, I will be much more conservative upgrading Gov buildings even in good economic times.
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