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Post by fallen on May 24, 2016 22:07:24 GMT -5
Tonight, update 34 rolls out a new options, an improved HQ and a number of fixes thanks to community input. The new option to disable Auto-Centering can be found in the options menu. If you turn it off, the screen will not recenter as you move and select Templars. This one has gone in due to community demand -- enjoy! The improved HQ now has a register for displaying both your RQ points and the number of Templars who have leveling points to spend, directly from the main screen. So, you can know if you need to pop into either of subscreens to do some work before deploying. Thanks to our awesome fans here on Steam, we've uncovered 2 nice bugs about how long fire was staying on the map (really, really long) and that it was suddenly disappearing if you left and then reloaded the game. Now, both fixed! Of course, the higher level the Napalm Talent you are using, the longer the flames will stay -- so for high level talents, they can still stick around for a very long time. v2.2.1 - 5/24/2016 - Improved HUD with RQ and +Level display - Added Option to disable Auto-Centering - Fixed issues with enemy rotation during attacks - Fixed issue with high level flame staying forever - Fixed issue with flame restoring between game loads On Steam for PC, Mac and LinuxTemplar BattleforceOn Google PlayTemplar BattleforceOn iTunesTemplar Battleforce
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Post by Brutus Aurelius on May 24, 2016 22:17:10 GMT -5
Hydras are so hard to please. First they want better flame weapons, then they complain when the flame is too effective. Neptunes all the way! Bring back the 16 tile Suppressing Fire
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Post by fallen on May 24, 2016 22:33:31 GMT -5
Hydras are so hard to please. First they want better flame weapons, then they complain when the flame is too effective. Neptunes all the way! Bring back the 16 tile Suppressing Fire Lol The bug was honestly, that flame lasted forever once you got a Talent up to level 5+. Forever forever
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Post by xdesperado on May 24, 2016 23:30:47 GMT -5
Hydras are so hard to please. First they want better flame weapons, then they complain when the flame is too effective. Neptunes all the way! Bring back the 16 tile Suppressing Fire Lol The bug was honestly, that flame lasted forever once you got a Talent up to level 5+. Forever forever And there was a problem with that? If we didn't mean for it to burn we wouldn't set it on fire in the first place! Let the xeno put it out if they dare.
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Post by fallen on May 25, 2016 8:38:38 GMT -5
Amazing how small things can make such a nice difference in play. The new HQ HUD is speeding up my play and ability to pick up a squad I haven't used in a while. The new Auto-Center is juicy, and really helped me finish the latest BF trailer video update: www.youtube.com/watch?v=pj5t84oiXZY
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Post by En1gma on May 25, 2016 23:07:40 GMT -5
/pokes Google with a stick
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Post by Cory Trese on May 27, 2016 8:46:18 GMT -5
It should be available on Google by now.
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