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Post by Cory Trese on Jul 25, 2016 9:07:08 GMT -5
Cory Trese Point taken! I suppose even the OHRRPGCE has a TINY bit of coding involved - though it can barely be called such. Game variables get set by various events, but you don't actually code those - the engine does based on your needs, which it learns through a quick Q&A for each event. Dialogue is the closest you get to coding; gets handled by a sort of IF-THEN-PRINT sort of BASIC functionality, while checking said variables. You have to build it by hand but it's even simpler than BASIC, which I don't think qualifies as true coding. ^_^ Like, when building a monster, there's options for specified variables to get changed at things such as OnDeath. Then you'd just put in a simple IF VARIABLE Z THEN PRINT X AND SET A=C ELSE PRINT Y into some dialogue to check if that monster's dead yet, and unlock a door if it is, for example. Hardly true coding, in my book. Simplicity itself - though it could be that my view's tainted since I literally grew up using BASIC from the time I was six. Sounds a lot like our event system in HoS.
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Darth Cthoras
Star Hero
For the Sith, the Cadar, and the Xenos!
Posts: 557
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Post by Darth Cthoras on Jul 25, 2016 11:09:25 GMT -5
Sounds a lot like our event system in HoS. Heh. Great minds think alike. Why hand-script everything when you can make a script generator that builds it for you? That's basically what the OHRRPGCE is and does. For instance, for every creature in the game, you can enter its stats for three levels: 1, 50, and 99. The engine then calculates that creature's stats based on their current level. And this is retroactive, even, meaning you can apply those sort of changes to a game and then open up an older save to encounter the edited creature!
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Apr 2, 2017 16:58:37 GMT -5
Lately I have been messing around with this I'm just uncertain about the maps though, since I don't have too much of a graphical feeling :#
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Post by fallen on Apr 2, 2017 18:24:37 GMT -5
RPG Maker is definitely a way to make games without needing to code! Looks cool.
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Apr 3, 2017 7:35:27 GMT -5
I'll be sure to post more in game screens when it gets more complete then So far I am at the very beginning I used to work in rm 2k3 earlier, but it's not compatible with Windows 10, so I had to go to some newer one. But the mv costs a fortune I have to say.
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