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Post by kawazui on Jun 17, 2016 15:47:18 GMT -5
Hello Mr. Trese
I want to say thank you. Templar battleforce is great fun. My impression of your "studio" is that you are a 2-3 people development team. And therefore it looks extremely polished, and the game is very stable. Most devs i know are using unity if they want to deploy on android, ios and win. But either you are using something else (and i'd like to know what?) or your engine doesn't look like the typical unity game creation at all.
In any case great work.
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Post by fallen on Jun 18, 2016 8:40:06 GMT -5
Hello Mr. Trese I want to say thank you. Templar battleforce is great fun. My impression of your "studio" is that you are a 2-3 people development team. And therefore it looks extremely polished, and the game is very stable. Most devs i know are using unity if they want to deploy on android, ios and win. But either you are using something else (and i'd like to know what?) or your engine doesn't look like the typical unity game creation at all. In any case great work. kawazui - I am glad that you are enjoying the game! I hope you'll leave a review on your market. Yes, there are just two full-time team members, the brothers Andrew and Cory. During development of Battleforce, we had a third team member, the brother Martin. We are using Cocos 2DX, open-source C++ game engine.
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Post by stratego on Jul 1, 2016 14:51:15 GMT -5
Hello Mr. Trese I want to say thank you. Templar battleforce is great fun. My impression of your "studio" is that you are a 2-3 people development team. And therefore it looks extremely polished, and the game is very stable. Most devs i know are using unity if they want to deploy on android, ios and win. But either you are using something else (and i'd like to know what?) or your engine doesn't look like the typical unity game creation at all. In any case great work. kawazui - I am glad that you are enjoying the game! I hope you'll leave a review on your market. Yes, there are just two full-time team members, the brothers Andrew and Cory. During development of Battleforce, we had a third team member, the brother Martin. We are using Cocos 2DX, open-source C++ game engine. I am more of a java guy, but C++ is good too
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Post by Cory Trese on Jul 1, 2016 15:45:38 GMT -5
We used Java for Star Traders RPG, Cyber Knights, Age of Pirates and Templar Assault. We switched to C++ after that, and have never looked back!
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Post by stratego on Jul 1, 2016 16:39:45 GMT -5
We used Java for Star Traders RPG, Cyber Knights, Age of Pirates and Templar Assault. We switched to C++ after that, and have never looked back! I saw that, looking forward for learning C++
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Post by fallen on Jul 1, 2016 16:58:42 GMT -5
So happy to come back to C++ after years of Java. What a joy!
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