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Vraes
Jun 23, 2016 22:27:26 GMT -5
via mobile
Post by Someone on Jun 23, 2016 22:27:26 GMT -5
It'd be cool if he could attack with greater effective strength with CB and ferocity. I'm not sure but maybe a max +3acc +5 str +90dmg CB? That give him +8acc and +95-100 dmg when using strength weapons, but +3 and +90 when using tiny daggers. Crushing Blow should use crushing weapons after all. Something similar for ferocity, but maybe more strength, 5acc 10str at level ten? Juggernaut needs, roughly estimated, sp and ap returns on every successful hit imo, maybe 3sp per level and 1/2ap spent rounded up back, 2ap back for 3-4 ap weapon, 1 for 2ap and 3back for 5-6, but 2 mp on kills only. Since he needs sp and ap all the way thru, but should only need to move to the next targets only if kills are made. 1AP weapons need to be an exception and get a die roll, otherwise he could have infinite attacks with enough sp drain and that would be broken, so I think a 60% chance for an ap returned makes sense. Otherwise gaining ap thru natural mastery (lvl 3?) and or burst of speed (lvl 10?) makes sense to me if juggernaut isn't adjusted. He's also useless in long 1wide corridors when he's not leading, so I'd like longer reach, but in the meantime I just lead with him in those places. I don't have a perfect idea how everything gels, just some ideas. No range, no cursing, no AoE- just a wall of muscle to plow through enemies- without those things give him more muscle please.
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Vraes
Jun 23, 2016 23:10:37 GMT -5
Post by fallen on Jun 23, 2016 23:10:37 GMT -5
someone - cool feedback! We did not want to limit any of Vraes' attack Talents to a specific weapon type. The higher damage, lower defense is built into crushing weapons, instead of a Talent that requires crushing weapons. Vraes uses only Strength weapons, so you're definitely getting a solid bonus from higher Strength on your hero. We're working on a rule update that will make Ferocity / Juggernaut require at minimum 2 AP, unless dual wielding and out of AP.
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Vraes
Jun 24, 2016 0:56:38 GMT -5
via mobile
Post by Someone on Jun 24, 2016 0:56:38 GMT -5
f: We did not want to limit any of Vraes' attack Talents to a specific weapon type. s: I don't mean to completely limit dex, just partially, and partially boost str/muscles (muscle is my Vraes nick name). The suggested would somewhat reduce damage and acc of dex blades -maybe too much, I don't mean to alienate the player base that uses tiny pokers ;p and slightly increase the same for str. f: The higher damage, lower defense is built into crushing weapons, instead of a Talent that requires crushing weapons. s: That makes sense. f: Vraes uses only Strength weapons... s: Since when? I thought he was good at all melee weapons, but you were going for more strength focus for muscles going forward. f: ...so you're definitely getting a solid bonus from higher Strength on your hero. s: As the barbarianish of the team I just thought It'd make sense to put extra strength into at least some attacks, not just match the paladin and duelist. f: We're working on a rule update that will make Ferocity / Juggernaut require at minimum 2 AP, unless dual wielding and out of AP. s: Seems acceptable... not self explanatory tho. unless you're going to put it in the talent description. I dunno. What do you think of the idea of juggernaut returning ap based off ap spent rather than by juggernaut level and dice roll, 1ap excepted, so it's a consistent x .5-.66 ap returned, but you still have to hit? seems like a neat idea given it's his AoE replacement. +mp on kill only still and sp based on talent level and hit. Maybe sp returns should move to BR..? Isn't someone in a berserk rage full of spirit smashing things? Does that make sense? Like I said, not sure if it gels.
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Vraes
Jun 24, 2016 21:42:06 GMT -5
Post by fallen on Jun 24, 2016 21:42:06 GMT -5
someone - of course, your right that Vraes doesn't only use Strength weapons, my mistake. He is best matched to Strength weapons for sure. The new rules for +Crit Dmg % are out, which are linked to Berserk Rage, and to higher AP weapons, which is also great for Vraes. Interesting idea about Juggernaut AP return, it is definitely best used with a 2 AP weapon based on our calculations. Juggernaut has SP returns because a Juggernaut can't be stopped and just crushes through things!
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Vraes
Jun 24, 2016 23:04:03 GMT -5
via mobile
Post by Someone on Jun 24, 2016 23:04:03 GMT -5
someone - of course, your right that Vraes doesn't only use Strength weapons, my mistake. He is best matched to Strength weapons for sure. The new rules for +Crit Dmg % are out, which are linked to Berserk Rage, and to higher AP weapons, which is also great for Vraes. Interesting idea about Juggernaut AP return, it is definitely best used with a 2 AP weapon based on our calculations. Juggernaut has SP returns because a Juggernaut can't be stopped and just crushes through things! Thanks for your work on that crit change btw, it's pretty sweet! Any change to juggernaut doesn't need to be so dramatically different as what I suggested obviously, I'd just a like a bit more consistent benefit, ideally for any ap use level imo.
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Vraes
Jun 26, 2016 17:44:51 GMT -5
Post by Cory Trese on Jun 26, 2016 17:44:51 GMT -5
I think there are very different strategies for using Juggernaut at different AP levels, the Talent is actually interesting in that if you look at all of the bonuses, you'll see a different set of results. We definitely see people using it with all AP, for their own strategies, in the player data.
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