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Post by fallen on Jun 24, 2016 15:24:06 GMT -5
First - it is Steam Summer sale! Pick up a copy of any of our games on discount, or complete the set with our Trese Brothers bundle. Second, this week we have added a new type of effect into the game's balance -- the +Crit Damage % effect. This increases the multiplier for Critical Damage, in the event that you roll one. If you were causing 200 Dmg, rolled a Crit, and had +50% Crit Dmg, you'd score an extra 100 Dmg for it, plus whatever normal Damage you were going to get on your Crit multipler roll. Check out the Talents -- Aimed Shot, Berserk Rage, Hammer Blow and Smiting Blow for this new ability. It will be coming to gear in a near term update. Speaking of Damage from Criticals, we've also improved the balance of higher AP attacks to do more critical damage. A standard weapon (1 AP or 2 AP) will still result in the same potential Crit Damage range, from 200% to 300% Dmg. If you are using a 3 AP attack or spell, you get a +50% bonus to that Dmg, and a 4 or higher AP attack gets a +100% bonus to that attack. Major crush! Also, thanks to some big work Templar Battleforce, we've been down in the dungeons of the game engine's core and we have squeezed out a significant performance boost across the board -- improving the speed of enemy turns, movement, story cut-scenes, basically everything. Finally, we've switched the Item list over into a grid form to help reduce scrolling. Enjoy! v4.2.39 - 6/23/2016- Major performance boost to game map across the board - New type of game effect: Increased Critical Dmg % - Increased Crit Dmg for high AP weapons/spells; 3 AP is +50%, 4+ AP is +100% - Berserk Rage, Hammer Blow, Smiting Blow, Aimed Shot gain +Crit Dmg - Items list converted to grid, fixed bug with Fast Movement option - Improved balance in the Weaver fights On App StoreHeroes of Steel RPGHeroes of Steel RPG EliteOn Google PlayHeroes of Steel RPGHeroes of Steel RPG EliteOn AmazonHeroes of Steel RPGHeroes of Steel RPG Elite
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Post by Someone on Jun 24, 2016 18:04:54 GMT -5
It's surprising how much I like the item grid.
Cool beans, thanks!
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sennett
Consul
[ Patreon ]
Posts: 149
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Post by sennett on Jun 24, 2016 19:43:14 GMT -5
Nice job with the grid fellas. Keep up the good work.
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Post by fallen on Jun 24, 2016 21:34:46 GMT -5
Nice job with the grid fellas. Keep up the good work. Thank you! Suggested by a user of course
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Post by fallen on Jun 24, 2016 21:35:16 GMT -5
It's surprising how much I like the item grid. Cool beans, thanks! Glad it helps. One of the next steps down the line will be to do some work to visually differentiate potions, tinctures and scrolls at different levels. The less reading, the less scrolling, the better!
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Post by MintDragon on Jun 25, 2016 1:19:43 GMT -5
Awesome! Going to tinker around on my android tablet tomorrow to check out the improvements. Can you believe that the AppStore is still on 4.2.35? *Rolls eyes* Yet Templar BF has had 2 updates in the past week or so...
I don't even mind the AppStore being slow to test/release, but it was better when we could count on a consistent number of days behind dev release (in most cases), so we could look forward to a specific day +/- to get the update.
Btw, I just finished the battle against Vernuk, and basking in the glow of the afterbattle in Brunehorn before hopping on a fast boat to some mystic or something... :-)
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tran
Hero
Posts: 182
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Post by tran on Jun 25, 2016 2:15:18 GMT -5
Oh...my god... the gameplay is so smooth now... I... I don't think I can handle this
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Post by fallen on Jun 25, 2016 10:32:36 GMT -5
Oh...my god... the gameplay is so smooth now... I... I don't think I can handle this Thanks for the compliment. It is a world of difference and I really suggest everyone take a few turns. The game plays easily twice as smooth. Smooth like butter!
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Post by fallen on Jun 25, 2016 10:34:14 GMT -5
Awesome! Going to tinker around on my android tablet tomorrow to check out the improvements. Can you believe that the AppStore is still on 4.2.35? *Rolls eyes* Yet Templar BF has had 2 updates in the past week or so... I don't even mind the AppStore being slow to test/release, but it was better when we could count on a consistent number of days behind dev release (in most cases), so we could look forward to a specific day +/- to get the update. Btw, I just finished the battle against Vernuk, and basking in the glow of the afterbattle in Brunehorn before hopping on a fast boat to some mystic or something... :-) Thankfully, the 4.2.39 release will be the next one to go live on iOS. We do our best to keep the releases up to date on Apple, but it is an on-going challenge with the review queue. Battleforce has a hit a bit of a skid with iOS due to Apple upgrades, and so we've been firing off releases furiously to try to resolve the SDK-introduced bugs. Hopefully, with 2.3.3 in the Apple queue already, it will land soon! Enjoy that afterglow lol. The moments after the fight, when Tamilin talks to the Koda Knight were some of my favorite to write.
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Post by CdrPlatypus on Jun 25, 2016 17:28:45 GMT -5
En1gma....great time to go back to the build board. Tam and vraes just became even more monsterous
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Post by fallen on Jun 25, 2016 19:01:38 GMT -5
En1gma....great time to go back to the build board. Tam and vraes just became even more monsterous The addition of some late game weapons and gear that feature this new Buff ability is really going to tune things up Also, this will be an effect prominently featured in crafting at any level.
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Post by En1gma on Jun 25, 2016 19:02:17 GMT -5
CdrPlatypus -- how ya been?! Haven't seen you on here in ages. Oh yeah, took another look at that 5AP setup. So ridiculous with FEROCITY...
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Post by Cory Trese on Jun 26, 2016 17:42:16 GMT -5
En1gma....great time to go back to the build board. Tam and vraes just became even more monsterous Good to see you posting again! Welcome back I'm really loving this update, the grid view is great especially on Steam! store.steampowered.com/app/291190/
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Post by djrr on Jun 26, 2016 17:54:29 GMT -5
Any word on what is going on with Amazon? They show the version as 4.2.33 so it is getting farther behind. Is there some issue involved?
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Post by Cory Trese on Jun 26, 2016 17:58:05 GMT -5
Any word on what is going on with Amazon? They show the version as 4.2.33 so it is getting farther behind. Is there some issue involved? Amazon is blocking our updates and we really do not know when we will be able to update with them again. They've changed the requirements for Android submissions and we're not currently able to meet their new requirements. Unfortunately, they didn't give us enough warning for us to address it in a timely fashion, so we're trying to play catch up. In the mean time, we will not able to update Amazon's version of the games.
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