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Post by tenbsmith on Jul 6, 2016 13:46:14 GMT -5
Is the color of the population/housing bar on the Colony Summary screen an indicator for conditions that encourage population growth? Does a green population/housing bar indicate conditions that encourages growth, orange not?
As I understand it, keeping one or more open Hab units encourages population growth.
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Post by Cory Trese on Jul 6, 2016 14:36:13 GMT -5
The bar just shows the current conditions.
If you have enough space, the Faction will invite additional population.
I suppose you could say that a green population bar indicates possibility of growth.
However, there are other rules at play in the system that have no effect on the bar nor colors.
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Post by tenbsmith on Jul 6, 2016 15:12:43 GMT -5
Rephrasing... Does having more than one empty Hab Unit encourage growth more than just one empty Hab Unit?
I try to keep colonies one Hab unit ahead of their current population. This minimizes expenditures on unused Hab Units.
*no jinx* The economy in my current game is going really well, 2-3 trade routes and no conflicts. Under these conditions, if more empty Hab Units increased growth, I'd do it.
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Post by Officer Genious on Jul 7, 2016 9:34:17 GMT -5
Rephrasing... Does having more than one empty Hab Unit encourage growth more than just one empty Hab Unit? I try to keep colonies one Hab unit ahead of their current population. This minimizes expenditures on unused Hab Units. *no jinx* The economy in my current game is going really well, 2-3 trade routes and no conflicts. Under these conditions, if more empty Hab Units increased growth, I'd do it. As far as I know, it's random and based somewhat on quality. Don't take my word as gospel though.
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Post by tenbsmith on Jul 7, 2016 10:35:58 GMT -5
There is a large random element to population growth, but there are also modifiers. If I recall correctly from TB posts here, the probability of population growth is strong reduced after population reaches some multiplier of system quality--(the multiplier may have been 1.5?).
The TBs have also posted that having open housing units increases the chance of population growth.
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Post by Cory Trese on Jul 7, 2016 10:42:35 GMT -5
Additional Hab Units can increase population growth rates. If the Colony has 20 Population, every additional Hab Unit above 20 will yield an adjusted percentage (assuming a single Colony empire) of approximately 4.45%
This is an unlimited scalar, but functions as a sub-ordinate to primary factors such as Quality-Population Max.
Quality-Pop Max = (Qual/2) * 3
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Post by tenbsmith on Jul 7, 2016 11:51:09 GMT -5
I like the 'assuming a single colony empire', which never happens, but I understand it's complicated. The complexity is one of the great things about TB games.
Edit: Of course at this point the economy is not quite so strong and recent spate of population has me behind on hab units so my ability to play with building multiple open hab units is limited.
This suggests that it's worth building up empty Hab Units on colonies where you want to speed growth... like Cadar Prime in my current game.
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