Ahh right, there was the problem then, I'd only have 8-9 ships, so couldn't pull the damaged ones back soon enough, derp... I guess I was caught unawares while trying to invade and all of a sudden had to build a fleet so that threw everything off.
Claiming the galaxy one star at a time from a Galaxy S5.
Documenting one mechanic at a time for: ST4XE: Elite Great Clans Pack Hyperion Skin Pack Alta Mesa Skin Pack
Post by Fourth Horseman on Jul 29, 2016 17:33:11 GMT -5
Lol, yeah that should help. Until you get the heavy transport (late game) I tend to like using the mechanized crew. Couple of the crews early on that are easily researched.
If you don't swap them out they tend to take too much damage. You wait too long to repair them and it locks down the ships that are defending them as well, or waiting to build more like.yoube noticed. What is going to happen is the xeno will bring out better ships. Stay moving best you can. Don't feel afraid to send a few ships into deeper xeno space on seek and destroy missions.
~member in good standing of the "Brethren of the Dark Messiah"~
Its Simple,designgate the frequently attack planets as Battle worlds,then fortify your Home worlds,and make them full of trade settlements and mines,while reinforcing your Battle worlds with ships and PDF,they will draw enemies from your Home worlds. And use the amount of cash to continually fund ships and make sure your Home worlds are untouched,and now you got your Own Eternal war.