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Post by fallen on Jul 22, 2016 11:33:35 GMT -5
This week, we're rolling out a new set of enhancements. We've taken some time to re-balance and improve some of the starting war gear in the game, switching the Multi-Target Ocular with the Security Ocular, which better fits its Templar classes. We've improved some of the late-game gear for Scouts and your Captain, including the Pilot Sensorkit. After last weeks update to make Tact Point turrets animate and fire, we've given new excitement to the Flame Defenses on your Tact Points -- they now spew persistent napalm attacks against your targets. If the original damage doesn't kill them, its possible the follow-up flame damage will! Finally, we've improved the defensive Ordnances that buff your armor and special types of resistance. Please leave a review to help us continue updates, features, and new content!v2.3.13 - 7/16/2016 - Flame Turret on Tact Point spews napalm flame - Added new starting Gear: Scoped Pilot Kit - Improved War Gear: Prescience Sense, Pilot Sensorkit, replaced Multi-Target Ocular with Security Ocular - Improved effect of Radiation/Flame/Deflect/Irid Field Kit Ordanances - Improved challenge of level 20+ enemies On Steam for PC, Mac and LinuxTemplar BattleforceOn Google PlayTemplar BattleforceOn iTunesTemplar Battleforce
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Post by En1gma on Jul 22, 2016 12:22:21 GMT -5
By Napalm, do you mean that it will last on the board like a Hydra's, or does it not hang around? Gonna go check out Google play I love this game.
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Post by fallen on Jul 22, 2016 14:35:31 GMT -5
En1gma - yes, that's exactly what we mean It is treated as level 3 flames from a Hydra attack.
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Post by Vae Victus on Jul 22, 2016 21:43:52 GMT -5
"Flame Turret on Tact Point spews napalm flame"
Exciting!
"It is treated as level 3 flames from a Hydra attack."
Enlightening!
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