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Post by ehkamp on Jan 8, 2011 19:31:12 GMT -5
So for all you Explorers and Merchants out there, which are your favorite planets for Exploring and Harvesting? Where do you get those cargo bay-busting finds?
We all know that you can't explore/harvest on the same planet forever. Have you found that some planets "go cold" after fewer attempts or stay cold longer than others?
Let's help each other out here. Recommend which planets you think are worth the mass genocide and which aren't.
My faves for early in the game (free version planets): * Hills of Melothuliqu on Ugolhush: Lowest hazard rating of all Wild Zones. Green zone paths to planets of 4 of the 6 factions, so can sell goods and recruit crew with low Fuel costs and travel risks. But low Richness so rarely get finds >100, even during rumors. Tends to go cold about the same time the cargo bay gets full in the starting ship. * Tucanaetta Steppes on Tucanae-Javat Mining: Low hazard. Can sell to Clan Javat with zero fuel cost and short, all green route to House Thulun. Again low yield, but doesn't stay cold for long.
Haven't decided on my favorites among the Elite planets yet. Any suggestions?
Liz
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Post by RushSecond on Jan 17, 2011 21:25:04 GMT -5
Well my pirate couldn't care less about harvesting and exploring, but my favorite wild zone is, by far, Gacthughoth Rift on Ulzsc-makisk. Cache rating of 10 is beyond awesome, and it's not very far from syndicate space.
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