Post by bookworm21 on Aug 21, 2016 14:49:12 GMT -5
I do want to try beserks but they always seem a little fragile compared to the paladin, without the healing. I also don't really want to be fielding 3 melee specialist troops (sword & board captain) as I value overwatch and range too much.
Also this may be the first playthrough where I am actually using buffs - for whatever reason I dismissed them as 'unecessary' before - except rallying charge that is.
Captain Jarvus Temeraire: Engineer and Bounty Hunter. Lost more hands than he'd care to count...
Device Information: iPhone 5 Version: 10.3.3 Model: MD297B/A No Jailbreak
Was there something about it giving bonus heat reduction? Had a search but can't find the thread.
-MP Armor (and buffs) has the benefit of soaking Heat better. Any -MP points count as twice as many unused Move Points toward Heat reduction. Since you can't actually use the MP ever (it's been subtracted) this benefit is there every turn, always helping to burn more heat.
Will work on getting this into the library next release.
There's been lots of thread where -MP gear and talents have been talked about. As the TB's have said here, you get a great heat bonus from the gear. If you're really worried about the lost MP, just remember MP boosting talents like the captains Pressing Need and soldiers Rallying Charge. Move first, then shoot is always a great idea no matter how many MP's you have to use. Most enemies in the game can only attack you when they're next to you. Distance is one of the greatest defenses in the game.