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Post by wolfgang on Aug 26, 2016 5:16:41 GMT -5
I at first thought we could have more than one ship. Since it says price with n price without trade in. I had a super awesome ship that i lost when i killed a npc pirate and then took his ship...... then my ship was gone? I almost cried. Not very realistic. Maybe have a officer sail the captured ship to next port. Kinda would be cool to have a fleet but that would be hard for game maker to have to find a way to do the battle scene. Would be cool for hauling more goods for merchants but at least we should be able to have more than one ship. Can switch ship n leave one at that city and if u want switch back to other ship u need sail to that port. That way i could have a nice large hold trade ship and a sweet war ship.
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Post by bookworm21 on Aug 26, 2016 10:01:41 GMT -5
In Star traders, there is a 'dry dock' feature that lets you keep multiple ships, although you can only pilot one at once.
Haven't played AoP, but this may be in the 'military dock' equivalent?
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Post by fallen on Aug 26, 2016 11:10:16 GMT -5
wolfgang - thanks for the request! It isn't something we'll be able to add to Age of Pirates at this time, but perhaps on our next rendition of a pirate game
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Post by Zer0Winds on Aug 28, 2016 5:55:17 GMT -5
You keep saying "our next pirate game". Are you planning on making a second one?
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Post by Cory Trese on Aug 28, 2016 9:25:51 GMT -5
You keep saying "our next pirate game". Are you planning on making a second one? The team is split. Age of Pirates was not a success, in fact, it was a disaster. It turns out pirate games, at least pirate RPG, do not sell very well on mobile. However, we have team members who still believe that another pirate games is a good idea. They're either brilliant or foolishly stubborn. Only time will tell which.
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AA
Templar
Torps away!
Posts: 1,382
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Post by AA on Aug 28, 2016 9:51:30 GMT -5
Or both...
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