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Post by Deleted on Aug 31, 2016 1:35:25 GMT -5
What determines how often you get encounters for orbital/deep-space surveillance and blockades? How do you decrease encounters when performing those operations? It seems that what determines blockade and surv success is not also decreasing encounters, and Stealth doesn't seem to be making a difference either.
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Post by xdesperado on Aug 31, 2016 4:22:27 GMT -5
Ship signature.
Stealth should be helping some but unless I'm mistaken your ship signature is major factor in determining if an encounter occurs.
For surveillance getting a low signature ship with upgrades geared towards reducing signature should help reduce the numbers of encounters you have.
Thinking blockades are trickier since your actually strong arming local ship traffic, pay me or risk getting shot.
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Aug 31, 2016 6:04:30 GMT -5
The best for avoiding encounters is huge stealth. My stealth builds at least say so. My record is more than 3 water-fuel tanks (50 weeks per one, so total more than 150 weeks) of sustained surveillance (if we exclude refueling) without an encounter. For blockade it was 120 weeks. I agree, ships with low signature plus upgrades help as well, but nothing can match huge stealth.
To make the list complete though:
Stealth is at the first place, if you have huge stealth. If you have moderate stealth, it's not as efficient, but gives still nice bonuses. Low ship signature Ship speed Captain rank and edicts Relations with the house or syndicate Hostile encounters Game difficulty Time
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Post by Deleted on Aug 31, 2016 10:36:46 GMT -5
The best for avoiding encounters is huge stealth. My stealth builds at least say so. My record is more than 3 water-fuel tanks (50 weeks per one, so total more than 150 weeks) of sustained surveillance (if we exclude refueling) without an encounter. For blockade it was 120 weeks. I agree, ships with low signature plus upgrades help as well, but nothing can match huge stealth. To make the list complete though: Stealth is at the first place, if you have huge stealth. If you have moderate stealth, it's not as efficient, but gives still nice bonuses. Low ship signature Ship speed Captain rank and edicts Relations with the house or syndicate Hostile encounters Game difficulty Time That's so weird. I have over 120 Stealth currently, and I get just as many encounters as my 0 stealth captains. Keep in mind too that what avoids deep-space encounters is different than surv/bloc encounters. For example, ship agility does surveillance success, so I'd bet that agility would help more than speed in encounter avoidance. Speed is used for blockade success. I'm noticing I get less encounters for blockade than surveillance, and I have a higher speed than agility. If you are noticing a difference with higher Stealth (because I'm not), maybe it's Agility*Stealth for surveillance encounters, and Stealth*Speed for blockade encounters?
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Post by Cory Trese on Aug 31, 2016 11:55:26 GMT -5
That's crazy to imagine that poryg and @starfixer are getting such dramatically different results. The statement "over 120 Stealth currently, and I get just as many encounters as my 0 stealth captains" is literally mind boggling. Is this a perception thing? Are you keeping accurate count? Is this just "it doesn't feel different enough" type talk? @starfixer are you saying you also get through a 150 turn streak without encounters like poryg and others, or that you see some higher rate and for some reason aren't getting a return on Stealth points? You are describing a situation that appears to be mathematically impossible and runs counter to thousands of other players results. CONFUSED!!!
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Post by Deleted on Aug 31, 2016 12:59:36 GMT -5
That's crazy to imagine that poryg and @starfixer are getting such dramatically different results. The statement "over 120 Stealth currently, and I get just as many encounters as my 0 stealth captains" is literally mind boggling. Is this a perception thing? Are you keeping accurate count? Is this just "it doesn't feel different enough" type talk? @starfixer are you saying you also get through a 150 turn streak without encounters like poryg and others, or that you see some higher rate and for some reason aren't getting a return on Stealth points? You are describing a situation that appears to be mathematically impossible and runs counter to thousands of other players results. CONFUSED!!! Lol, I do have a tendency to confuse you Cory, don't I? I was referring to surveillance, not for deep-space travel, blockades. The captains I'm comparing, while different in Stealth by 120, also has different ships. One has a medium ship with 51 engines, the other a medium ship with 33 engines. The time was also different: the captain with 0 stealth is really, REALLY late game, while my 120 stealth captain is still relatively early (250AE). I'm not getting even close to 150 turn streaks for surveillance. If it makes a difference, I normally perform surveillance over orbit, not in deep-space. Based on your flabbergasted response, I can surmise that Stealth is what really decreases encounters for blockade and surveillance. In that case, I'm probably still getting a lot of encounters because it is too early, and once more time has passed, I will probably get much less encounters than my 0 stealth captain.
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Post by Cory Trese on Aug 31, 2016 13:35:27 GMT -5
I was responding in regards to poryg saying "My record is more than 3 water-fuel tanks (50 weeks per one, so total more than 150 weeks) of sustained surveillance" I don't think anyone was ever confused about deep space travel. He was talking about blockade and surveillance strictly.
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poryg
Templar
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Posts: 1,723
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Post by poryg on Sept 1, 2016 0:04:52 GMT -5
In a clash with @starfixer, once again it's quite fun how often we get into game related clashes Honestly, I achieved that record with a Fast/Medium ship. As a stealth build I don't use fast/quick ships (to spare water-fuel), so I am not entirely sure how speed and agility help. But what is important to note and I completely forgot about it is that I don't use electronics and weapons. I have 100 cargo, enhanced by the records upgrade, and I use this ship for both peace and wars, because I already dominate the game among normal ships, so it's of no use to build a battleship separately.
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Post by Deleted on Sept 1, 2016 1:25:36 GMT -5
In a clash with @starfixer, once again it's quite fun how often we get into game related clashes Honestly, I achieved that record with a Fast/Medium ship. As a stealth build I don't use fast/quick ships (to spare water-fuel), so I am not entirely sure how speed and agility help. But what is important to note and I completely forgot about it is that I don't use electronics and weapons. I have 100 cargo, enhanced by the records upgrade, and I use this ship for both peace and wars, because I already dominate the game among normal ships, so it's of no use to build a battleship separately. I wouldn't call it a clash. I asked a question, you answered it.
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Sept 1, 2016 8:01:34 GMT -5
Clash of experiences I mean
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Post by Cory Trese on Sept 1, 2016 10:24:48 GMT -5
Clash of experiences I mean Yeah, it is fairly common to hear you guys saying directly opposite things about how the game works. I look at this as more often a case of apples to oranges than the game working differently. Strategies in ST RPG range from 1x to 1000x in terms of effectiveness and play style factors in a lot too. I think that's more the cause than the game acting differently for the two of you.
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Post by fallen on Sept 1, 2016 10:25:02 GMT -5
I would like to state for the record that I have never been confused.
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Post by Cory Trese on Sept 1, 2016 10:26:07 GMT -5
I would like to state for the record that I have never been confused. I don't understand. What do you mean by "confused" in your post?
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Post by fallen on Sept 1, 2016 10:36:10 GMT -5
I would like to state for the record that I have never been confused. I don't understand. What do you mean by "confused" in your post? Umm you know ... uh ... like never ... I always know ... stuff. Help!?
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Post by Brutus Aurelius on Sept 1, 2016 12:14:12 GMT -5
Confusion is like a Steel Song torpedo. You don't know where you are going or what needs to be done.
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