tran
Hero
Posts: 182
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Post by tran on Sept 19, 2016 8:39:18 GMT -5
Sweep and AoE, 2 things that Vraes isn't really related to! So, let's change that, shall we? What I am suggesting is making Sweep an AoE at HIGH level (around 7 and onward), it can be an AoE that attacks enemies surrounding Vraes: Imagine this, the bulking berserker being swarmed by coutless foes, and in a fit of rage and savagery, he SWEEP EVERYTHING, it isn't too hard to imagine and honestly, many warriors from video games had done so, especially berserkers! This will make us choose between raw damage (crushing blow, ferocity) and acc+AoE, plus, in order for Vraes to truly be effective, he would already have to invested heavilly on other skills (Natural mastery, burst of speed, berserk rage) and even more so if he is the main tank, so making Sweep an AoE at high level wouldn't break the game! C'mon guys, time to make the SWEEP truly SAVAGE!!!
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Post by fallen on Sept 19, 2016 9:46:06 GMT -5
Thanks for the feedback!
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tran
Hero
Posts: 182
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Post by tran on Sept 19, 2016 9:52:44 GMT -5
Soooo, will you be considering it??? :3
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Post by Cory Trese on Sept 19, 2016 10:00:56 GMT -5
Soooo, will you be considering it??? :3 We always consider player feedback!
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Post by En1gma on Sept 19, 2016 10:31:54 GMT -5
Drooling over Berserk Rage and AoE Savage Sweep. I'd play that.
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Post by wascalwywabbit on Sept 19, 2016 11:11:20 GMT -5
All the single target talents tend to be at a slight-moderate disadvantage to the AoE equivalent imo, especially if they are incapable of 1ap uses and/or have high sp costs, buffing attacks excepted (cause once every 3rd round ain't bad even at 3ap). This isn't unique to the TB games at all though, it's been true of most every game I've ever played with AoE vs single target. There's probably a reason for it, maybe even a reason besides not wanting the player to regret the AoE alternatives :-p. NM, BR and ferocity or Jugg- these are Vraes true offense.
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Post by richard on Sept 19, 2016 11:11:27 GMT -5
Like the idea of the Aoe Savage sweep At this time sweep is not considered, because need to hit them hard, so it is crushing blows
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Post by Cory Trese on Sept 19, 2016 12:20:24 GMT -5
Like the idea of the Aoe Savage sweep At this time sweep is not considered, because need to hit them hard, so it is crushing blows I don't understand.
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Post by En1gma on Sept 19, 2016 12:58:19 GMT -5
Cory Trese-- I'm the same way. 95% of my Vraes builds on normal don't touch SSw. Simply put, there are a dozen ways to increase accuracy, through weapon skills, Pinning Slot, Ash, etc. Vraes has no way to increase DPS(wing) besides Berserk Rage or CB/FEROCITY/Jugg. Since Kincaid came out, I don't think of Vraes as a huge offensive threat anymore. Yes, he can deal high levels of damage through 2H weapons, or FEROCITY/other talents, but it's always only against a single enemy. Compared to Kincaid, who has three AoE talents as well as efficient DPS talents, Vraes falls short until high levels of any attack talent, and then still only against one enemy at a time. By adding AoE to SSw, even lowering the damage, accuracy, or however you want to balance it, you help turn him into an offensive threat that can hit many enemies a turn, instead of only a few. I'd be for dropping the accuracy and damage, and allowing AoE at level 4-5. Not a 9-block, but just enough that he can reach out and touch someone. And their friends.
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Post by fallen on Sept 19, 2016 13:02:04 GMT -5
Thanks for the feedback!
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Post by En1gma on Sept 19, 2016 13:03:55 GMT -5
I also see someone like big V, a giant hulk of a man being about to hack through one person and into another, just by virtue of his stature alone.
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Post by wascalwywabbit on Sept 19, 2016 13:13:34 GMT -5
I also see someone like big V, a giant hulk of a man being about to hack through one person and into another, just by virtue of his stature alone. Hey, at least you get to stomp on VERY recent graves with jugg.
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Post by wascalwywabbit on Sept 19, 2016 13:45:13 GMT -5
I'm tellin' ya, just have Vraes smash 'em so hard they hit the guy behind 'em. He already has such dmg with BR, hitting more than 2 targets may very well be overkill on AoE for him anyhow, certainly no more than 3 at most, and that only ssw.
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Post by En1gma on Sept 19, 2016 14:36:21 GMT -5
What about the chance to follow through to any adjacent enemy? V's discretion, but he swings so damn hard that it goes through and fuqs up the one standing next to the target. I'd be perfectly content with the 3 square wedge that PS 4 uses. Keep the targets to a minimum absolutely-- a 4 square wedge or cross wedge is waaay too much.
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Post by wascalwywabbit on Sept 19, 2016 15:38:59 GMT -5
The problem has been two points imo, 1: dex builds have always had a defensive advantage given the same skill and talent build, and 2: 1ap is only dex with upto 6 dmg types rolled for each hit, phys and 5 magic (particularly vs Kincaid where the 7x 1ap and 6x dmg rolls are multiplied across the AoE). The latter part has been partially dealt with by the new str and crit rules as well as the recent improvements to BR. It's just hard to overcome those 6 dmg types spread over an AoE 7x with high dmg, high ap single target talent and weapon combos... The brothers have come admirably closer with aforementioned changes. If they decide to add str to NM as has been suggested that would come even closer, but it still may not quite reach parity - I dunno.
Maybe allow an additional adjacent target per ap -1, so 1ap = 1 target (1-1=0 additional), 2ap ap = 2-1=1 additional target, 3ap = 2 additional and so on. Hmm... possibly not fitting the current game design, maybe a future game...
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