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Post by tenbsmith on Sept 24, 2016 13:46:03 GMT -5
This is a living thread, and I will update this initial post as new info becomes available. Here are facts I've gathered on PI from this forum, followed by the thread in which they were found. --“Transport ships will use their Sensors, Invasion, Pilot and Shielding during attacks. Military Transport ships will use their Durability, Shielding and Armor values to defend against damage from the Xeno Colony.” Cory on Page 1 --“Experience is so important in Invasion that you really want to build big, heavy, powerful Troop Transports that can purge multiple worlds and keep on fighting!” Cory Planetary Invasion Discussion startradersrpg.proboards.com/thread/11563 --“Durability is a minor factor is Soak and a major factor in max hull. Raising Durability increases EHP faster than HP.” Cory on Page 4 Successful Invasion Ship Designs Thread startradersrpg.proboards.com/thread/11589The reason for a new thread is that PI rules underwent major revision in version 2.3.1 (6/1/2015) and ‘Balancing and Updating’ in version 2.3.3 (6/7/2015), so the advice in the older threads cited above is outdated.
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