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Post by Kanly on Oct 2, 2016 22:38:08 GMT -5
I love how you have continued to evolve this game. I started a new squad to test out some of the recent changes to zerkers and pallys. So far I am loving my pallywhacker. She's such a beast.
On another note I still hate the ferarai lance missions. Freaking airlock chambers gets me almost every time on NM. Tight corridors and spawns everywhere. That level will give me nightmares tonight.
Keep up the good work, y'all rock.
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capthawk
Exemplar
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Living and loving ST elite-verse!
Posts: 408
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Post by capthawk on Oct 3, 2016 10:49:11 GMT -5
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Post by Kanly on Oct 4, 2016 17:18:45 GMT -5
Thanks for sharing the video. The hunter took out my scout on the return from the first switch. I had one fewer mp than he had in the video, but a penetrating hit on a solo scout will take them out quick.
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capthawk
Exemplar
[ * ]
Living and loving ST elite-verse!
Posts: 408
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Post by capthawk on Oct 5, 2016 9:03:43 GMT -5
KanlyYeah, that first switch is usually the only one you might have trouble. I'll often have a Soldier cover the Scouts retreat from that switch, the rest of the mission typically goes as the video shows. You can squeeze one more MP than contributor does by leveling up Pressing Need for Capt, but it's still six turns. Just nice to have the Scout one extra tile out of the Chambers!
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