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Post by grävling on Oct 12, 2016 2:03:31 GMT -5
Nah... if a Runner dies it's oh well. I believe the game throws away the extra bullets if you reload with a filled clip. Tagging fallen for how reloading works, since I usually reload right before a gun fight ends. But no, you don't need to restart just because a runner dies. That's just plain silly. However the Brutal Sniper one is a little different, because if my Knight dies I have to restart because of permadeath. And I do encourage the Blasta Gun for much of the Tutorial because the Blasta gun specifically does MP damage, not Health Damage. Most of these Thugs only have 2-4 MP so one shot from the Blasta-gun is enough to take out a single thug, Dualshot or no. Seriously find the Blasta Gun (or if you wanna punch you can find the shocky gloves I think, but grävling probably knows more about Brawling than I do; I'm not a fan of the skill) Yes, i am a serious fan of brawling. Costs no ammo, and a decent pair of shock gloves gives you MP damage (preferred, as all but 2 sorts of enemies have MP <= HP) and a lot of it (high speed value). Plus your enemies obligingly run up to right next to you where you want them to be when you attack them, so you waste fewer AP lining things up for a good shot. But your first set of shock gloves aren't for sale in either of the 2 neighbourhoods you start in, in the tunnels, so you have to wait just a little bit to buy one.
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Post by abysmal on Oct 12, 2016 14:41:51 GMT -5
I don't fully agree entirely Usually I find that priority should go Athletics (at least up to 5), then your main weapon skill up to 4, and then AP up to at least 6-7. I think we both have the right idea, but we both differ on the order in which we should do things, and our reasoning is much different for why we do it. Like I said, you love Brawling, I hate Brawling; you like getting AP up ASAP, I like trying to get my core stats up first; you like pizza, I like Tacos. Either way it's great fun
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Post by momodig on Oct 13, 2016 0:06:43 GMT -5
that makes no sense to me, I've bought ammo MANY times for the shop and use it in my inventory, and it dissapears, I see know where that I have unlimited ammo... also in some silly turtorial it told me to buy a rifle (yes the tutorial was given to me in a link) Now I read the posts here today and someone says I should buy pistols? I started as a gunslinger, so what is, did I wasite my money on the rifle, or should I have boughten a pistol sorry for all the typos but this is frustrating the heck out of me... a game should not cause this much stress, really some stuff in game needs to be explained better. the game assumes that we know all before we even play, I thought the tutorial would be a tutorial but it's really not... i'm pissed 3 horus of play, to get a rifle and now i find i should have boughten dual pistolsllll!!!!!!!!!!!!!!!!!!!!!!!!
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Post by momodig on Oct 13, 2016 0:08:50 GMT -5
A gun holds a limited amount of ammo (say, 5-6). When it runs empty, Reload. You reload between combats of course. Your character has a cyberloader, which is a mark of a Cyber Knight. It is a device that holds a lot of ammo (unlimited actually). This ammo is unpacked and ready to use, and cannot be resold. When you click Reload, the needed ammo is very rapidly loaded into your gun by your cyber loader. You can check out the amounts of currently held ammo in your Equipment > Equipped. You can find and buy ammo items, like the Auto Loader. When you use the Auto Loader, it is loaded into your cyberloader. Once loaded into the cyberloader, it cannot be resold. Read more: startradersrpg.proboards.com/thread/14237/new-game-help-tutorial#ixzz4MwGeEGaGThen what are these ammo packs of pistol ammo I'm buying in a store, if I have unlimted ammmo I've been buying them like crazy and using them in inventory screen!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! shouldn't the game tell me that my weapon is laod to the max, it seems I can just keep using these ammo boxes over and over and over till I run out of money, the game won't tell me to stop!!!!! i don't see where there is unlimmited ammo either.
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Post by momodig on Oct 13, 2016 0:11:41 GMT -5
If you are playing a gunslinger make sure you get a matched set of 2 pistols. Blasta guns are pistols, and they are good starter weapons. Dual shooting rocks! Read more: startradersrpg.proboards.com/thread/14237/new-game-help-tutorial#ixzz4MwHMmO31 --- why did the tutorial in the above links tell me to buy a rifle? I wast alot of money on this rifle and now something is conterdiciting the rightup of the tutorial saying to buy pistols?? which is it shoudl I have bought the pistols or the rifle okay... gaaaaaaaaaaaawd this frusting as hell, why make a game so fun, so complicate and un user friendly.
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Post by momodig on Oct 13, 2016 0:16:26 GMT -5
sorry for all the posts but this game is driving me mad... so when I'm on the main map screen and my gun is getting low cause i see ammo pictures before the portrait of my character, how do I reload my gun? do I click the ammo packs like i have been in my invetory? ?
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Post by momodig on Oct 13, 2016 0:27:31 GMT -5
the items I keep buying over and over are ammobatt... I've waisted so much money over and overy using them in my invetory? when your telling me I only have to use them once and I have unlimited ammo? why does the ammo bat say in bold printing adds 50 pistol rounds... i see nothing about unlimited rounds or how mnay rounds I have used... this is crazy
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Post by grävling on Oct 13, 2016 0:33:26 GMT -5
If you are playing a gunslinger make sure you get a matched set of 2 pistols. Blasta guns are pistols, and they are good starter weapons. Dual shooting rocks! Read more: startradersrpg.proboards.com/thread/14237/new-game-help-tutorial#ixzz4MwHMmO31 --- why did the tutorial in the above links tell me to buy a rifle? I wast alot of money on this rifle and now something is conterdiciting the rightup of the tutorial saying to buy pistols?? which is it shoudl I have bought the pistols or the rifle okay... gaaaaaaaaaaaawd this frusting as hell, why make a game so fun, so complicate and un user friendly. All pistols have rotten accuracy. Some rifles have rotten accuracy as well. Some rifles have good accuracy. The higher the number, the better the accuracy. Snipers specialise in rifle use. They have a special attack, 'Kill Shot' for this. Gunslingers specialise in pistol use. They compensate for the fact that pistols are not accurate by shooting both weapons at once, so they get twice as many shots off as any other class using pistols. This is the special ability 'Dual Shooting'. You can only use this if your pistols are a matched set of identical weapons. 2 blasta guns are fine. 2 raptor IIs are fine. A raptor and a blasta gun cannot dual shoot. Bottom line: if you are a gunslinger, get 2 pistols. If you aren't, well, I think you will be happier with an accurate rifle, but lots of people prefer to use a pistol even then. And non-sniper runners _cannot_ use rifles, so they have to use pistols anyway, assuming they can use guns at all -- cybersword runners cannot. About ammo. When people say that it is infinite, what they mean is that there is no limit to how much you can put in your cyberloader. Even though the game says otherwise. Nobody wrote the code that checks for if your cyberloader is full, so just stuff the bullets into the cyberloader when you find them, unless you want to sell the ammo for cash. I sell heavy rounds I find this way, because I so rarely use heavy rounds, and the cash is nice. You cannot take bullets out of your cyberloader and sell them. It's shoot them or nothing. You will still have to load your guns from your cyberloader when they become empty in a fight. If your cyberloader becomes empty you won't get any more bullets into your guns. If you have lots of pistol ammo and no auto rounds in your cyberloader and you try to reload 2 weapons, one of which wants pistol ammo and one of which wantrs auto rounds, your pistol will end up full of bullets while the one that wants auto rounds will remain empty. If your gun wants to load X bullets, but you only have Y in your cyberloader, and Y<X you will put Y bullets into your gun. If your cyberloader is empty or low on bullets and you have ammo packs in your backpack, you have been foolish. Then you have to blow AP on an inventory move (move the bullets from the backpack to the cyberloader) and you still have to load your empty guns. Grävling says, buy lots of bullets and put them in your cyberloader. You don't want this to happen to you.
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Post by abysmal on Oct 13, 2016 5:57:22 GMT -5
My walkthrough for the game was written before any class had an ability like Dualshot, Killshot, etc. I put a disclaimer in the very first post that basically says that some things for the game may have changed. In this case, yes buying the rifle can be a bad idea, but tbh you still shouldn't be having any trouble with fighting even if you bought the rifle.
In part 2 of the guide towards the end my guide specifically mentions that I went to Tunnel Guns and bought a Blasta-Gun. You shouldn't be using your rifle unless there is a high MP target, or someone who might be significantly scarier than you (I bought the rifle specifically for Assassination jobs, since they require you to kill specifically that one target, not everyone around you). So at the bare minimum you should have at least one Blasta Gun. If I'm not mistaken, the mention is towards the end, either the second paragraph or the last one. If you buy the Blasta Gun and eliminate targets with it, you usually can make up the difference in Pistol Ammo used from the gun by searching the bodies.
Gloves are unlimited use. Guns are not and limit you by the ammo. The discussion that me and Gravling had was that she likes brawling because Shock Gloves do the exact same thing as the Blasta Gun but it has unlimited ammo (simply because it doesn't use ammo at all). The Cyberloader has unlimited storage for ammo. You can buy 10000 boxes of ammo and load them up in the cyberloader and the bullets will all be in there, at least until Fallen or Cory fix it.
Regarding the Walkthrough's recommendation for buying the Rifle, at the time of writing the rifle is one of the best weapons one could buy in the game at that point in time. You don't need to buy two Blasta-Guns though. One does the job plenty good. Save the rifle in case you come up against drones or until you hit an assassination target. Or if you feel the need, replace the rifle with something different.
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Post by grävling on Oct 13, 2016 6:47:54 GMT -5
Buy two blasta guns if you are a gunslinger. You really want to be able to dual shoot.
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Post by abysmal on Oct 14, 2016 19:19:01 GMT -5
And you really should keep that rifle for when you go into corp territory or for when you have assassination missions. But 2 Blasta-Guns would be pretty badass and would actually allow you to go a little further into corp territory than other builds.
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Post by Alex Fury on Oct 18, 2016 15:40:25 GMT -5
Most of what I would have suggested, grävling already covered. Personally, even with a gunfighter-type. I LOVE brawl-capable. Even with high skill, AP and cyber and such, it can be a PITA (PAIN IN THE ASS) to get the 'bad guys' always in the sweet spot(s) for attack. Plus, melee attacks are so fast/cheap and the bad guys (especially hunds) will out-move you easily early on. For this reason, like grävling, I always work on AP first. It lets you run literal circles around the enemy, always staying outside range, or too-close for a ranged-hit for the shooters. As they say in combat. The best defense is to NOT GET HIT. Early on, most gangers and anything else will match or beat your AP/Speed. fix this immediately. Esp getting 4+ spaces per 'move' action. High move / fleeing is a GREAT way to tactically get to an end-location during a combat. And you NEED distance between you and them to escape successfully. Not to mention, escaping does a lot less rep-damage for whoever's affiliation is attacking you than killing them. Potentially even less than stunning them. I worry about weapon skills (save maybe a bit in brawling) for last. If you have really high-ap, you can easily blow a few missed shots. ammo is cheap. And besides, if your AP is high enough, you can set yourself for a sweet-spot and take a few free pot-shots at the end of each combat that they can't retaliate in.
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