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Post by Kanly on Oct 17, 2016 17:52:06 GMT -5
I'm on Prime Starport Vault and after capturing two TPs my squad cap is still at 6 instead of 9.
I'm playing on easy on my Nexus 5x.
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Post by contributor on Oct 17, 2016 18:14:57 GMT -5
I'm pretty sure that some levels are capped at a certain number of knights regardless of TPs captured.
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Post by fallen on Oct 17, 2016 18:40:52 GMT -5
Yep, levels have a hard cap, and the Starport is 6.
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Post by Kanly on Oct 17, 2016 18:50:56 GMT -5
Thanks for the quick reply. Guess I've never slowed down enough on that level to pay attention to that detail.
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Post by redartrats on Oct 17, 2016 19:05:02 GMT -5
Yeah I was rather disappointed by one particular run through Starport Vault where I deliberately took the pains to capture the second TP in the hopes that the squad cap would be raised. No such luck. In retrospect, though, Starport Vault is perfectly doable with a small number of templars if you destroy the spawn towers reachable around the starting area before triggering the war worm cutscene. This limits the amount of xeno interfering with your squad so you don't have to "waste" AP overwatching/killing xeno when you could be using it to beat the war worm down instead.
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Post by Cory Trese on Oct 18, 2016 9:52:42 GMT -5
Yeah I was rather disappointed by one particular run through Starport Vault where I deliberately took the pains to capture the second TP in the hopes that the squad cap would be raised. No such luck. In retrospect, though, Starport Vault is perfectly doable with a small number of templars if you destroy the spawn towers reachable around the starting area before triggering the war worm cutscene. This limits the amount of xeno interfering with your squad so you don't have to "waste" AP overwatching/killing xeno when you could be using it to beat the war worm down instead. Right We put a lot of thought and time into the designs and limits of each level, and Starport Vault was no exception.
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Post by redartrats on Oct 18, 2016 13:51:02 GMT -5
That's one of the things I like about TB games. Everything is well thought-out and much attention is paid to details. I especially like the open-ended nature of the games, unlike so many examples of a certain subgenre of RPGs that I won't name, where you're railroaded to what the designers thought you should do and trying to do anything else either gets blocked by unlikely excuses (artificial barrier that doesn't make sense in the context of the terrain, etc.), or runs into bugs. The replayability value is almost unprecedented in terms of how many different strategies you can employ to solve the same level. It's very nethack-like in terms of variety and multiple ways of solving the same puzzles, except much more approachable. (Confession: I've actually won nethack several times. It's cruelly, gruellingly, and brutally hard, and takes far more time than I have these days. But I've not seen the likes of how it can induce palm-sweating just over a few symbols on the screen, because you've just spent the last 80 hours building this character and now the RNG throws you into a life-or-death situation where only creative use of inventory items will be able to save you. Maybe. Some of the TB games come close, though: like in ST where you're limping back to port after a nasty fight with an alien ship and then this low-level pirate scum chances upon you and you're forced to choose whether to fight or flee. Or in BF where your captain is overheated and in danger of heat lock, low on HP, and surrounded by goliaths: fight and risk heat lock, or run and risk getting mauled the next turn?)
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Post by fallen on Oct 18, 2016 14:21:17 GMT -5
redartrats - glad you like our style so much. It is clear you are definitely getting a lot of hours out of Templar Battleforce I hope you'll tell a friend or consider supporting us on Patreon so we can keep making games! www.patreon.com/tresebrothers
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