Post by dragonspear on Oct 31, 2016 11:48:43 GMT -5
I just finished orbital defense battery with 12 templars in play, and I had three new recruits (two paladins and one beserker).
version 2.4.19, ipad
When I went to respect the new recruits after the battle, I noticed the bug. Their talent allocations for their basic attacks for slay and strike were higher than I had unlocked in the talent tree. In some cases much higher. The berserker had his talent at 9 when I only had it unlocked to 4, and the paladin had his talent at 6 when I only had it unlocked to 4. This is how they were built during the battle as well when brought in as a raw recruit, I just didn't pick up on the discrepancy till afterwards.
Additionally, it lets me leave it with that talent allocation. I imagine it would go away if I click respec.
Also during the battle I noticed one of the Xeno brood mothers run away from me immediately after my first hit (must have been 15 to 20 squares) and wound up next to a different Templar, which I then used to kill it. Not sure if that was also a bug, but it would be pretty cool if the critters had different reactions that trigger immediately like that. Certainly surprised me.
I like the recruits having talents that *your* Battleforce doesn't. I envision them straight out of basic training with what they learned there, or as part of a separate Battleforce who lent them to you for the time being.