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Post by algesan on Nov 19, 2016 20:05:46 GMT -5
I may have missed this, but did Battlefield Enhancer get nerfed so it only adds Medic skill x1 for healing at all levels?
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Post by fallen on Nov 19, 2016 20:14:49 GMT -5
Yep!
v2.4.15 - 9/17/2016 - Added new weapon combo for Paladin -- 2-handed Shock Hammer - Added 6 new Requisition levels for Paladin - Added 3 new Talents for Paladin: Staggering Blows, Righteous Embrace, War Machine - New Stacking Buff rules with Righteous Embrace - kill more for additional powerful Buffs! - Added 3 new Shock Hammer Weapons, 1 Relic Command Armor, 1 Relic Shock Hammer - Rebalanced Battlefield Enchancers Healing bonus to just +Medic - Improved Neptune Overwatch effect and reduced Heat of firing in OW to 5 - Fixed crashes with Filter by Dead Templars
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Post by algesan on Nov 19, 2016 22:14:13 GMT -5
Yep! v2.4.15 - 9/17/2016 - Added new weapon combo for Paladin -- 2-handed Shock Hammer - Added 6 new Requisition levels for Paladin - Added 3 new Talents for Paladin: Staggering Blows, Righteous Embrace, War Machine - New Stacking Buff rules with Righteous Embrace - kill more for additional powerful Buffs! - Added 3 new Shock Hammer Weapons, 1 Relic Command Armor, 1 Relic Shock Hammer - Rebalanced Battlefield Enchancers Healing bonus to just +Medic - Improved Neptune Overwatch effect and reduced Heat of firing in OW to 5 - Fixed crashes with Filter by Dead Templars Used too much for primary healing?
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Post by fallen on Nov 20, 2016 18:05:43 GMT -5
algesan - just a positive change for the game's balance!
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Post by Cory Trese on Nov 21, 2016 13:26:48 GMT -5
But yes, we didn't intend this to be a solo-heal Talent and our data was showing that it was being used as such.
We made this change to improve the value of other Talents and Ordinance and improve balance with the Paladin class.
Because of unlimited respec, we didn't feel it was a change that would negatively impact players.
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Post by algesan on Nov 22, 2016 2:21:16 GMT -5
But yes, we didn't intend this to be a solo-heal Talent and our data was showing that it was being used as such. We made this change to improve the value of other Talents and Ordinance and improve balance with the Paladin class. Because of unlimited respec, we didn't feel it was a change that would negatively impact players. Thanks. I had thought it was a bit much since by the time a Paladin got some levels in Medic and BE the regular heal was as waste too invest too much in. IMO going pure +Medic for all 10 Talent Levels might be a bit overbalanced, but you two see the stats and can adjust down the road, either in the base or adding back in a xMedic mod every few levels. I know in some of the later levels in Ironman, a decent mass heal saved my Templars more than once where even twin Paladins casting two single heals each wouldn't have. I've adjusted my tactics so far and it might be luck of the spawn rolls, but it looks like there are a LOT more xenos in the scenarios, which actually means more heat issues.
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Post by fallen on Nov 22, 2016 9:56:50 GMT -5
algesan - it must be the rolls, as we haven't changed the spawning rules in more than a year now. Some maps have had point adjustments, but nothing sweeping.
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Post by algesan on Nov 24, 2016 9:26:32 GMT -5
algesan - it must be the rolls, as we haven't changed the spawning rules in more than a year now. Some maps have had point adjustments, but nothing sweeping. Yep, it is the rolls. Last two were about what I expected, but without a bunch of skitter spawners. That pads the numbers quite a bit.
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Joseph
Consul
I am Cortias!
Posts: 103
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Post by Joseph on Dec 11, 2016 16:45:06 GMT -5
But yes, we didn't intend this to be a solo-heal Talent and our data was showing that it was being used as such. We made this change to improve the value of other Talents and Ordinance and improve balance with the Paladin class. Because of unlimited respec, we didn't feel it was a change that would negatively impact players. That's interesting.You have data how many times is a talent used?
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