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Post by Han Solo on Nov 25, 2016 5:53:54 GMT -5
Good day. I need some help with my population growth if you can help and don't mind.
So I have a quality of about 17 on a planet that has excellent resources for mining (22).
My problem is my population just keeps on expanding and I cant seem to stop them. So I have reached my quality limit, research on bigger habs 3 still ongoing but I get a massive morale loss because of overpopulation and no habs for them to live in.
My questions are these:
Can I stop them from coming to my planet so I can only focus on mining and/or other stuff? Can I get rid of some population? Can I move some population to another planet?
Thank you so much in advance.
Best game ever!!!!
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Post by tenbsmith on Nov 25, 2016 9:22:42 GMT -5
Glad you like the game!
The answer to all three of your questions is no. You cannot stop them, get rid of them or move them. But there are things you can do to manage population growth.
Regarding your overpopulated, quality 17 planet, you might wait to finish research on Hab3, low morale planets will bounce back as long as they have sufficient hab units and spice. OR, if the research is going to take a long time, you might consider demolishing some other buildings to make room for more hab units, though this is generally NOT recommended, unless you've overbuilt the other structures. For example, factories are only a benefit when you have enough population to man them.
Here are some general pointers on managing population growth. --Try to stay one hab unit ahead of your current population at all times. --On new colonies, start a factory or a hab unit first. You'll need both early in the life of a colony. Colonies that start with Starport1 are especially challenging because they only house 1 population and one manufacturing. I subsidize the first few buildings, start a Habunit, let it get within 1-2, then start a factory.
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Post by resistor on Nov 25, 2016 9:48:17 GMT -5
How much population do you have now? According to an old post by Cory Trese , population growth on a 17-quality planet should dramatically slow once population gets to 26. Additional Hab Units can increase population growth rates. If the Colony has 20 Population, every additional Hab Unit above 20 will yield an adjusted percentage (assuming a single Colony empire) of approximately 4.45% This is an unlimited scalar, but functions as a sub-ordinate to primary factors such as Quality-Population Max. Quality-Pop Max = (Qual/2) * 3
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Post by Cory Trese on Nov 27, 2016 15:51:28 GMT -5
You can potentially move population to another planet, but you have to let the Xeno invade first. That's the only time the Factions will be terrified enough to allow the Templars to forcibly relocate population.
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Post by tenbsmith on Nov 28, 2016 11:25:33 GMT -5
Very interesting Cory.
Is this a behind the scenes game mechanic? In other words, after Xeno invade the game may make population move to another planet.
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Post by Cory Trese on Nov 28, 2016 12:34:55 GMT -5
Very interesting Cory. Is this a behind the scenes game mechanic? In other words, after Xeno invade the game may make population move to another planet. No, the player clicks the "Evacuate" button.
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Post by tenbsmith on Nov 28, 2016 13:35:07 GMT -5
Right! I'd forgotten about that. Where do they go? To neighboring systems.
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Post by Cory Trese on Nov 28, 2016 14:22:23 GMT -5
Right! I'd forgotten about that. Where do they go? To neighboring systems. Nearby Faction worlds.
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Post by En1gma on Nov 28, 2016 20:46:27 GMT -5
This would make for a very flavorful turn report note, if you could tell where the population was from/going.
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Post by tenbsmith on Nov 29, 2016 9:14:09 GMT -5
Yeah, i'd love to see the turn report after an evacuation. I've never used it.
Back to Han Solo, the lore reason the population growth is unpredictable and uncontrollable is that the growth is from people fleeing the destruction of the galactic core. As such, refugees arrive without notice, increasing colony population.
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