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Post by amongstshadows on Dec 9, 2016 1:38:21 GMT -5
Since we can alter the starting stats of our captain it seems that the only reason to pick a class is for the abilities. That being said, I feel that BHs got the raw end of the deal. Since MOs and BHs both have the surveillance ability they are equal there, but a discount on military promotions is far better (at least in my eyes) than a discount on death warrants. I feel that the surveillance ability should be replaced with a rep bonus for blockade actions for the MO. Would balance the classes out in my opinion.
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Post by resistor on Dec 9, 2016 1:46:44 GMT -5
There are other hidden bonuses. MOs have a bonus to get more recruits at friendly spice halls, and BHs get a 10% bonus for capture contracts. I suspect MOs also get a pay bonus for Blockade contracts, but I'm not entirely sure.
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Dec 9, 2016 1:48:17 GMT -5
Well, it's true that discount for military promotions is better than death warrant for $50. But it's not just these classes. You can remove merchant from the function as well, because smuggler is just way better than him. In a duel Pirate vs. Spy the spy wins 100%, because the fact that pirate crews don't lose morale fighting independents is irrelevant (I have never really lost morale fighting independents and when I fought independent pirates, I actually gained morale) and the 15% weapons discount is nothing compared to the abilities of the Spy. So for me there are 4 relevant classes: Explorer, Smuggler, Military officer (I use him very rarely though) and Spy (my favorite pick).
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Post by amongstshadows on Dec 9, 2016 4:01:04 GMT -5
There are other hidden bonuses. MOs have a bonus to get more recruits at friendly spice halls, and BHs get a 10% bonus for capture contracts. I suspect MOs also get a pay bonus for Blockade contracts, but I'm not entirely sure. Is there a list for all hidden bonuses?
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Post by amongstshadows on Dec 9, 2016 4:03:32 GMT -5
Well, it's true that discount for military promotions is better than death warrant for $50. But it's not just these classes. You can remove merchant from the function as well, because smuggler is just way better than him. In a duel Pirate vs. Spy the spy wins 100%, because the fact that pirate crews don't lose morale fighting independents is irrelevant (I have never really lost morale fighting independents and when I fought independent pirates, I actually gained morale) and the 15% weapons discount is nothing compared to the abilities of the Spy. So for me there are 4 relevant classes: Explorer, Smuggler, Military officer (I use him very rarely though) and Spy (my favorite pick). I've always wanted to try out the Spy class. I tend to use pirate mainly. Are you saying that the morale increase for successful actions nets over the decrease for messing with independents?
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Post by resistor on Dec 9, 2016 10:35:32 GMT -5
There are other hidden bonuses. MOs have a bonus to get more recruits at friendly spice halls, and BHs get a 10% bonus for capture contracts. I suspect MOs also get a pay bonus for Blockade contracts, but I'm not entirely sure. Is there a list for all hidden bonuses? No, you have to dig through Cory Trese 's forum posts to know them.
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Post by Cory Trese on Dec 9, 2016 15:39:00 GMT -5
Also, BH and MO Contract powers are not identical. BH is better.
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Dec 10, 2016 4:23:44 GMT -5
Well, it's true that discount for military promotions is better than death warrant for $50. But it's not just these classes. You can remove merchant from the function as well, because smuggler is just way better than him. In a duel Pirate vs. Spy the spy wins 100%, because the fact that pirate crews don't lose morale fighting independents is irrelevant (I have never really lost morale fighting independents and when I fought independent pirates, I actually gained morale) and the 15% weapons discount is nothing compared to the abilities of the Spy. So for me there are 4 relevant classes: Explorer, Smuggler, Military officer (I use him very rarely though) and Spy (my favorite pick). I've always wanted to try out the Spy class. I tend to use pirate mainly. Are you saying that the morale increase for successful actions nets over the decrease for messing with independents? No, I am saying that morale from a won fight negates the morale penalties fighting with independents. Also, fighting with pirates just always boosts morale
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Post by amongstshadows on Dec 10, 2016 5:23:40 GMT -5
There was a time in the past that I was blockading an Independent world for an extended period of time as a pirate, and my morale dropped by 2 points. Not sure if it was a bug, or if my crew was getting bored.
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Post by Cory Trese on Dec 10, 2016 10:50:06 GMT -5
There was a time in the past that I was blockading an Independent world for an extended period of time as a pirate, and my morale dropped by 2 points. Not sure if it was a bug, or if my crew was getting bored. Probably not a bug, but that's so vague. There are hundreds of possible outcomes from something like this. I am guessing that you lost morale for a good reason. If this post came in like 5 years ago, I would have guessed bug. But at this point for ST RPG ... probably not a bug
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poryg
Templar
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Posts: 1,723
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Post by poryg on Dec 11, 2016 10:41:22 GMT -5
There was a time in the past that I was blockading an Independent world for an extended period of time as a pirate, and my morale dropped by 2 points. Not sure if it was a bug, or if my crew was getting bored. It's not a bug. When the enemy is shining red (in other words he has hostile intentions) and you hit Surrender, you lose 1 morale point.
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Post by Cory Trese on Dec 11, 2016 13:09:50 GMT -5
Thx!
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Post by amongstshadows on Dec 11, 2016 21:08:06 GMT -5
There was a time in the past that I was blockading an Independent world for an extended period of time as a pirate, and my morale dropped by 2 points. Not sure if it was a bug, or if my crew was getting bored. Probably not a bug, but that's so vague. There are hundreds of possible outcomes from something like this. I am guessing that you lost morale for a good reason. If this post came in like 5 years ago, I would have guessed bug. But at this point for ST RPG ... probably not a bug I guessed that since I wasn't taking part in faction conflicts or doing contracts, my crew was bored. I wasn't losing any battles or surrendering.
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Dec 12, 2016 1:53:42 GMT -5
AFAIK, the crew doesn't get bored in this game.
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