|
Post by achilles73 on Dec 13, 2016 11:44:16 GMT -5
I am running Kincaid as a dual wielder, and I may run Selen as a pure dual wielder as well. But I don't know anything about it, including what type of weapons to use (knives or swords?), what AP weapon to use on what hand, etc.
Can anyone give me a quick recommendation - as well as the mechanics of dual wielding in this game? Thanks.
|
|
|
Post by En1gma on Dec 13, 2016 11:52:03 GMT -5
From the Combat Mechanics Thread: Dual Wielding Some characters can wield two blades at a time (Vraes, Selen, Kincaid). When you equip two blades the following combat rules are used: The AP cost of attacking is the sum of the two weapons. For example, Dual Wielding a 1 AP and a 2 AP blade = 3 AP cost to attack. The damage of the attack is the sum of the two weapons. Foe example, Dual Wielding a 10-30 damage blade and a 20-30 damage blade results in a 30-60 damage roll if the attack hits. Only one attack roll is made for the dual attack. The weapon accuracy which is used as the strong dice for the attack is taken from the higher of the two blades. The attribute that is used (Strength or Dexterity) for the attack is the attribute used by the weapon in the primary equipment slot. Therefore, either the entire attack hits or the entire attack misses. When defending, the weapon parry - which is used for strong melee defense - is taken from the higher of the two blades. If an attack is made with only enough AP to use the primary weapon, then this attack is resolved as if the character was wielding only the primary weapon. In this case, all Dual Wielding rules are ignored, but the attacko only costs the AP of the primary weapon. Read more: startradersrpg.proboards.com/thread/6711/combat-mechanics?page=1#ixzz4SjnrfPKQ
|
|
|
Post by achilles73 on Dec 13, 2016 11:55:22 GMT -5
From the Combat Mechanics Thread: Dual Wielding Some characters can wield two blades at a time (Vraes, Selen, Kincaid). When you equip two blades the following combat rules are used: The AP cost of attacking is the sum of the two weapons. For example, Dual Wielding a 1 AP and a 2 AP blade = 3 AP cost to attack. The damage of the attack is the sum of the two weapons. Foe example, Dual Wielding a 10-30 damage blade and a 20-30 damage blade results in a 30-60 damage roll if the attack hits. Only one attack roll is made for the dual attack. The weapon accuracy which is used as the strong dice for the attack is taken from the higher of the two blades. The attribute that is used (Strength or Dexterity) for the attack is the attribute used by the weapon in the primary equipment slot. Therefore, either the entire attack hits or the entire attack misses. When defending, the weapon parry - which is used for strong melee defense - is taken from the higher of the two blades. If an attack is made with only enough AP to use the primary weapon, then this attack is resolved as if the character was wielding only the primary weapon. In this case, all Dual Wielding rules are ignored, but the attacko only costs the AP of the primary weapon. Read more: startradersrpg.proboards.com/thread/6711/combat-mechanics?page=1#ixzz4SjnrfPKQGot it. Thanks. I am not sure whether I should ask follow-up questions there or here, but I will ask there.
|
|
|
Post by En1gma on Dec 13, 2016 11:56:20 GMT -5
You made the thread, friend, ask away here, if it helps you
|
|
|
Post by achilles73 on Dec 13, 2016 12:00:03 GMT -5
You made the thread, friend, ask away here, if it helps you Oops, LOL. I posted there before reading your answer So two questions for now: 1. For a character who can either dual wield or use 2-handers, what's the better route? 2. Do people find 2 1 AP weapons better or 1 AP main hand/2 AP off hand better?
|
|
|
Post by En1gma on Dec 13, 2016 12:15:29 GMT -5
1. Depends on your group. If you need defense, go one handed. If you need offense, 2h or dial wield will work.
2. If Dual Wielding, always put a 1 AP in the main hand, so you can attack with only 1 AP remaining.
|
|
|
Post by achilles73 on Dec 13, 2016 12:31:08 GMT -5
1. Depends on your group. If you need defense, go one handed. If you need offense, 2h or dial wield will work. 2. If Dual Wielding, always put a 1 AP in the main hand, so you can attack with only 1 AP remaining. Since I have two cursers, I think more offense from melees is needed. But what is the pros and cons of 2H v. dual wield?
|
|
|
Post by En1gma on Dec 13, 2016 13:03:03 GMT -5
Depends on the damage bands compared between the DW and 2H.
DW is only Blades, while there are 2H versions of every weapon type, so it depends on your preferred play style.
|
|
|
Post by En1gma on Dec 13, 2016 13:06:26 GMT -5
If you're looking for something really insane and stupidly OP, take a 2AP Sword in the main hand, and a 3AP in the off hand. Invest in Burst of Speed for your MP and FEROCITY as your main attack. Investment in Berserk Rage or Crit gear... Whack something with a 5 AP FEROCITY and watch the pink mists. See what happens when that combo gets a critical hit
|
|
|
Post by achilles73 on Dec 13, 2016 13:21:01 GMT -5
Depends on the damage bands compared between the DW and 2H. DW is only Blades, while there are 2H versions of every weapon type, so it depends on your preferred play style. I see. So I should look at the weapon tables.
|
|
|
Post by achilles73 on Dec 13, 2016 13:21:21 GMT -5
If you're looking for something really insane and stupidly OP, take a 2AP Sword in the main hand, and a 3AP in the off hand. Invest in Burst of Speed for your MP and FEROCITY as your main attack. Investment in Berserk Rage or Crit gear... Whack something with a 5 AP FEROCITY and watch the pink mists. See what happens when that combo gets a critical hit I will have to do that as Vraes then in the next run
|
|
|
Post by crimsonking on Dec 13, 2016 16:12:05 GMT -5
I used 1AP/2AP blades on Kincaid for 2 1/2 acts, but switched to 1AP/1AP since Fyona's Strickening and Kincaid is highly multi-elemental damage buffed via Thundering Blades and items.
Using a 1AP/2AP blade combination would raise average damage by 30 points per attack, meaning 60 points per turn, which is far less than I do with one 1AP/1AP attack. Early on the 1AP/2AP combination is one of the few possibilities to do real damage to enemies with high armor and high resistance. Yes, I'm looking at you, ROUS.
With Vraes it's all different. Here it really depends on the build. A dual wielding DEX build is still viable, though I'd rather go with a two handed weapon if I'd optimize Vraes for damage.
|
|
|
Post by achilles73 on Dec 13, 2016 16:16:41 GMT -5
I used 1AP/2AP blades on Kincaid for 2 1/2 acts, but switched to 1AP/1AP since Fyona's Strickening and Kincaid is highly multi-elemental damage buffed via Thundering Blades and items. Using a 1AP/2AP blade combination would raise average damage by 30 points per attack, meaning 60 points per turn, which is far less than I do with one 1AP/1AP attack. Early on the 1AP/2AP combination is one of the few possibilities to do real damage to enemies with high armor and high resistance. Yes, I'm looking at you, ROUS. With Vraes it's all different. Here it really depends on the build. A dual wielding DEX build is still viable, though I'd rather go with a two handed weapon if I'd optimize Vraes for damage. Would 1 AP/1 AP set up still do more damage without Fyona's buffs/de-buffs, since I don't have her for this run?
|
|
matrim
Star Hero
[ Patreon ]
Posts: 708
|
Post by matrim on Dec 13, 2016 16:28:05 GMT -5
achilles73 It depends again. On certain monsters yes. 1AP/1AP will perform well on 80% of monsters, who have standard armour. It will do less damage against things that have very little armour compared to just a single 1 AP blade and less damage against heavily armour opponents compared to 3 AP dual wield. The nice thing about 1AP/1AP is that it does good damage across all monsters, just not the best. 1 AP single blade destroys low armour mobs but struggles against high armour. 3 AP attacks crush high armour but underperform against low armour because of less swings at them per turn.
|
|
|
Post by achilles73 on Dec 13, 2016 17:19:09 GMT -5
achilles73 It depends again. On certain monsters yes. 1AP/1AP will perform well on 80% of monsters, who have standard armour. It will do less damage against things that have very little armour compared to just a single 1 AP blade and less damage against heavily armour opponents compared to 3 AP dual wield. The nice thing about 1AP/1AP is that it does good damage across all monsters, just not the best. 1 AP single blade destroys low armour mobs but struggles against high armour. 3 AP attacks crush high armour but underperform against low armour because of less swings at them per turn. So 2 sets of weapons I need then. Damn, this feels like being in a high-powered MMORPG guild again
|
|